-
Notifications
You must be signed in to change notification settings - Fork 29.6k
/
timers.js
579 lines (460 loc) Β· 13.1 KB
/
timers.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
'use strict';
const Timer = process.binding('timer_wrap').Timer;
const L = require('_linklist');
const assert = require('assert').ok;
const util = require('util');
const debug = util.debuglog('timer');
const kOnTimeout = Timer.kOnTimeout | 0;
// Timeout values > TIMEOUT_MAX are set to 1.
const TIMEOUT_MAX = 2147483647; // 2^31-1
// IDLE TIMEOUTS
//
// Because often many sockets will have the same idle timeout we will not
// use one timeout watcher per item. It is too much overhead. Instead
// we'll use a single watcher for all sockets with the same timeout value
// and a linked list. This technique is described in the libev manual:
// http://pod.tst.eu/http://cvs.schmorp.de/libev/ev.pod#Be_smart_about_timeouts
// Object containing all lists, timers
// key = time in milliseconds
// value = list
var lists = {};
// the main function - creates lists on demand and the watchers associated
// with them.
function insert(item, msecs) {
item._idleStart = Timer.now();
item._idleTimeout = msecs;
if (msecs < 0) return;
var list;
if (lists[msecs]) {
list = lists[msecs];
} else {
list = new Timer();
list.start(msecs, 0);
L.init(list);
lists[msecs] = list;
list.msecs = msecs;
list[kOnTimeout] = listOnTimeout;
}
L.append(list, item);
assert(!L.isEmpty(list)); // list is not empty
}
function listOnTimeout() {
var msecs = this.msecs;
var list = this;
debug('timeout callback %d', msecs);
var now = Timer.now();
debug('now: %s', now);
var diff, first, threw;
while (first = L.peek(list)) {
diff = now - first._idleStart;
if (diff < msecs) {
list.start(msecs - diff, 0);
debug('%d list wait because diff is %d', msecs, diff);
return;
} else {
L.remove(first);
assert(first !== L.peek(list));
if (!first._onTimeout) continue;
// v0.4 compatibility: if the timer callback throws and the
// domain or uncaughtException handler ignore the exception,
// other timers that expire on this tick should still run.
//
// https://github.com/joyent/node/issues/2631
var domain = first.domain;
if (domain && domain._disposed)
continue;
try {
if (domain)
domain.enter();
threw = true;
first._called = true;
first._onTimeout();
if (domain)
domain.exit();
threw = false;
} finally {
if (threw) {
// We need to continue processing after domain error handling
// is complete, but not by using whatever domain was left over
// when the timeout threw its exception.
var oldDomain = process.domain;
process.domain = null;
process.nextTick(function() {
list[kOnTimeout]();
});
process.domain = oldDomain;
}
}
}
}
debug('%d list empty', msecs);
assert(L.isEmpty(list));
list.close();
delete lists[msecs];
}
const unenroll = exports.unenroll = function(item) {
L.remove(item);
var list = lists[item._idleTimeout];
// if empty then stop the watcher
debug('unenroll');
if (list && L.isEmpty(list)) {
debug('unenroll: list empty');
list.close();
delete lists[item._idleTimeout];
}
// if active is called later, then we want to make sure not to insert again
item._idleTimeout = -1;
};
// Does not start the time, just sets up the members needed.
exports.enroll = function(item, msecs) {
if (typeof msecs !== 'number') {
throw new TypeError('msecs must be a number');
}
if (msecs < 0 || !isFinite(msecs)) {
throw new RangeError('msecs must be a non-negative finite number');
}
// if this item was already in a list somewhere
// then we should unenroll it from that
if (item._idleNext) unenroll(item);
// Ensure that msecs fits into signed int32
if (msecs > TIMEOUT_MAX) {
msecs = TIMEOUT_MAX;
}
item._idleTimeout = msecs;
L.init(item);
};
// call this whenever the item is active (not idle)
// it will reset its timeout.
exports.active = function(item) {
var msecs = item._idleTimeout;
if (msecs >= 0)
insert(item, msecs);
};
/*
* DOM-style timers
*/
exports.setTimeout = function(callback, after) {
after *= 1; // coalesce to number or NaN
if (!(after >= 1 && after <= TIMEOUT_MAX)) {
after = 1; // schedule on next tick, follows browser behaviour
}
var timer = new Timeout(after);
var length = arguments.length;
var ontimeout = callback;
switch (length) {
// fast cases
case 0:
case 1:
case 2:
break;
case 3:
ontimeout = callback.bind(timer, arguments[2]);
break;
case 4:
ontimeout = callback.bind(timer, arguments[2], arguments[3]);
break;
case 5:
ontimeout =
callback.bind(timer, arguments[2], arguments[3], arguments[4]);
break;
// slow case
default:
var args = new Array(length - 2);
for (var i = 2; i < length; i++)
args[i - 2] = arguments[i];
ontimeout = callback.apply.bind(callback, timer, args);
break;
}
timer._onTimeout = ontimeout;
if (process.domain) timer.domain = process.domain;
exports.active(timer);
return timer;
};
exports.clearTimeout = function(timer) {
if (timer && (timer[kOnTimeout] || timer._onTimeout)) {
timer[kOnTimeout] = timer._onTimeout = null;
if (timer instanceof Timeout) {
timer.close(); // for after === 0
} else {
exports.unenroll(timer);
}
}
};
exports.setInterval = function(callback, repeat) {
repeat *= 1; // coalesce to number or NaN
if (!(repeat >= 1 && repeat <= TIMEOUT_MAX)) {
repeat = 1; // schedule on next tick, follows browser behaviour
}
var timer = new Timeout(repeat);
var length = arguments.length;
var ontimeout = callback;
switch (length) {
case 0:
case 1:
case 2:
break;
case 3:
ontimeout = callback.bind(timer, arguments[2]);
break;
case 4:
ontimeout = callback.bind(timer, arguments[2], arguments[3]);
break;
case 5:
ontimeout =
callback.bind(timer, arguments[2], arguments[3], arguments[4]);
break;
default:
var args = new Array(length - 2);
for (var i = 2; i < length; i += 1)
args[i - 2] = arguments[i];
ontimeout = callback.apply.bind(callback, timer, args);
break;
}
timer._onTimeout = wrapper;
timer._repeat = ontimeout;
if (process.domain) timer.domain = process.domain;
exports.active(timer);
return timer;
function wrapper() {
timer._repeat.call(this);
// Timer might be closed - no point in restarting it
if (!timer._repeat)
return;
// If timer is unref'd (or was - it's permanently removed from the list.)
if (this._handle) {
this._handle.start(repeat, 0);
} else {
timer._idleTimeout = repeat;
exports.active(timer);
}
}
};
exports.clearInterval = function(timer) {
if (timer && timer._repeat) {
timer._repeat = null;
clearTimeout(timer);
}
};
const Timeout = function(after) {
this._called = false;
this._idleTimeout = after;
this._idlePrev = this;
this._idleNext = this;
this._idleStart = null;
this._onTimeout = null;
this._repeat = null;
};
function unrefdHandle() {
this.owner._onTimeout();
if (!this.owner._repeat)
this.owner.close();
}
Timeout.prototype.unref = function() {
if (this._handle) {
this._handle.unref();
} else if (typeof(this._onTimeout) === 'function') {
var now = Timer.now();
if (!this._idleStart) this._idleStart = now;
var delay = this._idleStart + this._idleTimeout - now;
if (delay < 0) delay = 0;
exports.unenroll(this);
// Prevent running cb again when unref() is called during the same cb
if (this._called && !this._repeat) return;
this._handle = new Timer();
this._handle.owner = this;
this._handle[kOnTimeout] = unrefdHandle;
this._handle.start(delay, 0);
this._handle.domain = this.domain;
this._handle.unref();
}
};
Timeout.prototype.ref = function() {
if (this._handle)
this._handle.ref();
};
Timeout.prototype.close = function() {
this._onTimeout = null;
if (this._handle) {
this._handle[kOnTimeout] = null;
this._handle.close();
} else {
exports.unenroll(this);
}
};
var immediateQueue = {};
L.init(immediateQueue);
function processImmediate() {
var queue = immediateQueue;
var domain, immediate;
immediateQueue = {};
L.init(immediateQueue);
while (L.isEmpty(queue) === false) {
immediate = L.shift(queue);
domain = immediate.domain;
if (domain)
domain.enter();
var threw = true;
try {
immediate._onImmediate();
threw = false;
} finally {
if (threw) {
if (!L.isEmpty(queue)) {
// Handle any remaining on next tick, assuming we're still
// alive to do so.
while (!L.isEmpty(immediateQueue)) {
L.append(queue, L.shift(immediateQueue));
}
immediateQueue = queue;
process.nextTick(processImmediate);
}
}
}
if (domain)
domain.exit();
}
// Only round-trip to C++ land if we have to. Calling clearImmediate() on an
// immediate that's in |queue| is okay. Worst case is we make a superfluous
// call to NeedImmediateCallbackSetter().
if (L.isEmpty(immediateQueue)) {
process._needImmediateCallback = false;
}
}
function Immediate() { }
Immediate.prototype.domain = undefined;
Immediate.prototype._onImmediate = undefined;
Immediate.prototype._idleNext = undefined;
Immediate.prototype._idlePrev = undefined;
exports.setImmediate = function(callback, arg1, arg2, arg3) {
var i, args;
var len = arguments.length;
var immediate = new Immediate();
L.init(immediate);
switch (len) {
// fast cases
case 0:
case 1:
immediate._onImmediate = callback;
break;
case 2:
immediate._onImmediate = function() {
callback.call(immediate, arg1);
};
break;
case 3:
immediate._onImmediate = function() {
callback.call(immediate, arg1, arg2);
};
break;
case 4:
immediate._onImmediate = function() {
callback.call(immediate, arg1, arg2, arg3);
};
break;
// slow case
default:
args = new Array(len - 1);
for (i = 1; i < len; i++)
args[i - 1] = arguments[i];
immediate._onImmediate = function() {
callback.apply(immediate, args);
};
break;
}
if (!process._needImmediateCallback) {
process._needImmediateCallback = true;
process._immediateCallback = processImmediate;
}
if (process.domain)
immediate.domain = process.domain;
L.append(immediateQueue, immediate);
return immediate;
};
exports.clearImmediate = function(immediate) {
if (!immediate) return;
immediate._onImmediate = undefined;
L.remove(immediate);
if (L.isEmpty(immediateQueue)) {
process._needImmediateCallback = false;
}
};
// Internal APIs that need timeouts should use timers._unrefActive instead of
// timers.active as internal timeouts shouldn't hold the loop open
var unrefList, unrefTimer;
function unrefTimeout() {
var now = Timer.now();
debug('unrefTimer fired');
var diff, domain, first, threw;
while (first = L.peek(unrefList)) {
diff = now - first._idleStart;
if (diff < first._idleTimeout) {
diff = first._idleTimeout - diff;
unrefTimer.start(diff, 0);
unrefTimer.when = now + diff;
debug('unrefTimer rescheudling for later');
return;
}
L.remove(first);
domain = first.domain;
if (!first._onTimeout) continue;
if (domain && domain._disposed) continue;
try {
if (domain) domain.enter();
threw = true;
debug('unreftimer firing timeout');
first._called = true;
first._onTimeout();
threw = false;
if (domain)
domain.exit();
} finally {
if (threw) process.nextTick(unrefTimeout);
}
}
debug('unrefList is empty');
unrefTimer.when = -1;
}
exports._unrefActive = function(item) {
var msecs = item._idleTimeout;
if (!msecs || msecs < 0) return;
assert(msecs >= 0);
L.remove(item);
if (!unrefList) {
debug('unrefList initialized');
unrefList = {};
L.init(unrefList);
debug('unrefTimer initialized');
unrefTimer = new Timer();
unrefTimer.unref();
unrefTimer.when = -1;
unrefTimer[kOnTimeout] = unrefTimeout;
}
var now = Timer.now();
item._idleStart = now;
if (L.isEmpty(unrefList)) {
debug('unrefList empty');
L.append(unrefList, item);
unrefTimer.start(msecs, 0);
unrefTimer.when = now + msecs;
debug('unrefTimer scheduled');
return;
}
var when = now + msecs;
debug('unrefList find where we can insert');
var cur, them;
for (cur = unrefList._idlePrev; cur != unrefList; cur = cur._idlePrev) {
them = cur._idleStart + cur._idleTimeout;
if (when < them) {
debug('unrefList inserting into middle of list');
L.append(cur, item);
if (unrefTimer.when > when) {
debug('unrefTimer is scheduled to fire too late, reschedule');
unrefTimer.start(msecs, 0);
unrefTimer.when = when;
}
return;
}
}
debug('unrefList append to end');
L.append(unrefList, item);
};