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aliased_buffer.h
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aliased_buffer.h
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#ifndef SRC_ALIASED_BUFFER_H_
#define SRC_ALIASED_BUFFER_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include <cinttypes>
#include "memory_tracker.h"
#include "v8.h"
namespace node {
typedef size_t AliasedBufferIndex;
/**
* Do not use this class directly when creating instances of it - use the
* Aliased*Array defined at the end of this file instead.
*
* This class encapsulates the technique of having a native buffer mapped to
* a JS object. Writes to the native buffer can happen efficiently without
* going through JS, and the data is then available to user's via the exposed
* JS object.
*
* While this technique is computationally efficient, it is effectively a
* write to JS program state w/out going through the standard
* (monitored) API. Thus any VM capabilities to detect the modification are
* circumvented.
*
* The encapsulation herein provides a placeholder where such writes can be
* observed. Any notification APIs will be left as a future exercise.
*/
template <class NativeT, class V8T>
class AliasedBufferBase : public MemoryRetainer {
public:
static_assert(std::is_scalar<NativeT>::value);
AliasedBufferBase(v8::Isolate* isolate,
const size_t count,
const AliasedBufferIndex* index = nullptr);
/**
* Create an AliasedBufferBase over a sub-region of another aliased buffer.
* The two will share a v8::ArrayBuffer instance &
* a native buffer, but will each read/write to different sections of the
* native buffer.
*
* Note that byte_offset must by aligned by sizeof(NativeT).
*/
// TODO(refack): refactor into a non-owning `AliasedBufferBaseView`
AliasedBufferBase(
v8::Isolate* isolate,
const size_t byte_offset,
const size_t count,
const AliasedBufferBase<uint8_t, v8::Uint8Array>& backing_buffer,
const AliasedBufferIndex* index = nullptr);
AliasedBufferBase(const AliasedBufferBase& that);
AliasedBufferIndex Serialize(v8::Local<v8::Context> context,
v8::SnapshotCreator* creator);
inline void Deserialize(v8::Local<v8::Context> context);
AliasedBufferBase& operator=(AliasedBufferBase&& that) noexcept;
/**
* Helper class that is returned from operator[] to support assignment into
* a specified location.
*/
class Reference {
public:
Reference(AliasedBufferBase<NativeT, V8T>* aliased_buffer, size_t index)
: aliased_buffer_(aliased_buffer), index_(index) {}
Reference(const Reference& that)
: aliased_buffer_(that.aliased_buffer_),
index_(that.index_) {
}
inline Reference& operator=(const NativeT& val) {
aliased_buffer_->SetValue(index_, val);
return *this;
}
inline Reference& operator=(const Reference& val) {
return *this = static_cast<NativeT>(val);
}
operator NativeT() const {
return aliased_buffer_->GetValue(index_);
}
inline Reference& operator+=(const NativeT& val) {
const NativeT current = aliased_buffer_->GetValue(index_);
aliased_buffer_->SetValue(index_, current + val);
return *this;
}
inline Reference& operator+=(const Reference& val) {
return this->operator+=(static_cast<NativeT>(val));
}
inline Reference& operator-=(const NativeT& val) {
const NativeT current = aliased_buffer_->GetValue(index_);
aliased_buffer_->SetValue(index_, current - val);
return *this;
}
private:
AliasedBufferBase<NativeT, V8T>* aliased_buffer_;
size_t index_;
};
/**
* Get the underlying v8 TypedArray overlaid on top of the native buffer
*/
v8::Local<V8T> GetJSArray() const;
void Release();
/**
* Make the global reference to the typed array weak. The caller must make
* sure that no operation can be done on the AliasedBuffer when the typed
* array becomes unreachable. Usually this means the caller must maintain
* a JS reference to the typed array from JS object.
*/
inline void MakeWeak();
/**
* Get the underlying v8::ArrayBuffer underlying the TypedArray and
* overlaying the native buffer
*/
v8::Local<v8::ArrayBuffer> GetArrayBuffer() const;
/**
* Get the underlying native buffer. Note that all reads/writes should occur
* through the GetValue/SetValue/operator[] methods
*/
inline const NativeT* GetNativeBuffer() const;
/**
* Synonym for GetBuffer()
*/
inline const NativeT* operator*() const;
/**
* Set position index to given value.
*/
inline void SetValue(const size_t index, NativeT value);
/**
* Get value at position index
*/
inline const NativeT GetValue(const size_t index) const;
/**
* Effectively, a synonym for GetValue/SetValue
*/
Reference operator[](size_t index);
NativeT operator[](size_t index) const;
size_t Length() const;
// Should only be used to extend the array.
// Should only be used on an owning array, not one created as a sub array of
// an owning `AliasedBufferBase`.
void reserve(size_t new_capacity);
inline size_t SelfSize() const override;
inline const char* MemoryInfoName() const override;
inline void MemoryInfo(node::MemoryTracker* tracker) const override;
private:
inline bool is_valid() const;
v8::Isolate* isolate_ = nullptr;
size_t count_ = 0;
size_t byte_offset_ = 0;
NativeT* buffer_ = nullptr;
v8::Global<V8T> js_array_;
// Deserialize data
const AliasedBufferIndex* index_ = nullptr;
};
#define ALIASED_BUFFER_LIST(V) \
V(int8_t, Int8Array) \
V(uint8_t, Uint8Array) \
V(int16_t, Int16Array) \
V(uint16_t, Uint16Array) \
V(int32_t, Int32Array) \
V(uint32_t, Uint32Array) \
V(float, Float32Array) \
V(double, Float64Array) \
V(int64_t, BigInt64Array)
#define V(NativeT, V8T) \
typedef AliasedBufferBase<NativeT, v8::V8T> Aliased##V8T;
ALIASED_BUFFER_LIST(V)
#undef V
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_ALIASED_BUFFER_H_