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Awesome Gamedev

A curated list of good stuff related to the development of games. This list contains only free software for code, sellers who aren't evil for physical resources, and free cultural works for assets.

I have also provided a list of resources which are not free, and the reasons why, in the associated Wall of Shame file.

This is released under a Creative Commons-Attribution-ShareAlike license, version 4.0. You can find its text in the LICENSE.md file.

This project is part of Peers - a community for growing freedom. Support us today!

Table of Contents

Assorted Assets

This contains collections of miscellaneous assets of different kinds.

  • Openclipart - A giant collection of clip art. CC0.
  • OpenGameArt.org - A large collection of art intended for game development. Various licenses, including free ones.
  • Wikimedia Commons - A collection of various assets of all kinds. Various licenses, all CC or free-er.
  • Open Source Game Clones - A collection of open source videogames that are clones of old games.

Audio

Editors

  • Ardour - The digital audio workstation. GNU GPLv2 or later.
  • Audacity - Software for recording and editing sounds. GNU GPLv2 or later.
  • Beast - Music composition and modular synthesis software. GNU LGPLv3 or later.
  • Hydrogen - An advanced drum machine, with a free drum kit included. GNU GPLv2 or later.
  • LMMS - A digital audio workstation. GNU GPLv2 or later.
  • MilkyTracker - Multi-platform application for creating .mod and .xm module files. GNU GPLv3 or later.
  • Musagi - A large and sophisticated music editor. Expat.
  • MuseScore - A music notation program capable of generating engraved scores and audio and MIDI files. GNU GPLv2 or later.
  • rFXGen - a tool to generate sound waves procedurally. zlib

General

  • GameSounds.xyz - Royalty free music and sounds. Various licenses, including free ones.
  • Musical Artifacts - A collection of music-related everything. Various licenses, all CC.

Music

Sound Effects

Communities

Gamedev can be a lonely job, and it also can have a steep learning curve. These communities are designed to assist you in terms of camaraderie, expert knowledge and resources.

  • /r/freeculture - Part of the Free Culture Reddit Community. A general free-culture-focused community.
  • /r/FreeGaming - Part of the Free Culture Reddit Community. Designed specifically for discussion of free culture games.
  • /r/freesoftware - A general free-software-focused community.
  • /r/godot - A community for discussion and support in development with the Godot game engine.
  • FreeGameDev Forums - A forum community for all things free-game-development-related.
  • FreeGaming - A freepo.st community dedicated to free gaming.
  • Libregamewiki - The free gaming encyclopedia.

Engines

These are full-blown game engines.

General

HTML5

Unless stated otherwise, these engines are implemented in ECMAScript.

Physics

  • ammo.js - Implemented in ECMAScript. A port of Bullet. 3-clause BSD.
  • Box2D - Implemented in C++. Designed to simulate rigid body physics. zlib.
  • Bullet - Implemented in C++. General physics engine. zlib.
  • LiquidFun - LiquidFun is a 2D rigid-body and fluid simulation C++ library for games based upon Box2D. zlib.
  • Matter.js - Implemented in ECMAScript. Physics engine for HTML5. Expat.
  • ODE - Open Dynamics Engine; implemented in C++. Designed to simulate rigid body dynamics. Original BSD.
  • Oimo.js - Implemented in ECMAScript. Expat.
  • Physics.js - Implemented in ECMAScript. Expat.
  • Rapier - Fast 2D and 3D physics engine for the Rust programming language. Apache2.0

Math

  • Hypatia - A pure-C math library for 2D/3D graphics (matrix, vector, quaternion) Seeks to be close to C89/C90 compliant for portability. MIT.

Fonts

Games

These are meant to serve as examples for your own work, or foundations to built upon.

I have endeavoured to provide both code and asset licenses here - if no asset license is listed, assume it to be non-free or questionably-free. These entries may be removed upon clarification.

C

C++

CoffeeScript

Dart

ECMAScript

Java

Other/Multiple

Python

Graphics

Assorted

This is a section for everything else that doesn't fit in some other graphics category.

  • Blender 3D Model Repository - User-submitted 3D models made with Blender. Various licenses, including free ones.
  • Blend Swap - A community of Blender artists and their work. Various licenses, all CC.
  • CanTree - Free online tree generator. Generates PNG files. Expat.
  • Kator Legaz 3D Models - 3D Models by of various subjects. CC-BY-3.0.
  • mocapdata.com - A library of motion capture data. Various licenses, including free ones.
  • Poly Pizza - Thousands of free low poly 3D models licensed under CC0 and CC-BY-3.0
  • Yobi3D - A search engine for 3D models that aims to display license information when possible. Various licenses, including free ones.

Collections

This category contains any 'grab-bags' of different kinds of art assets.

Icons

Sprites

Graphics Tools

Animation

Bitmap Compression

  • FLIF - Reference implementation of the Free Lossless Image Format. Comes with additional tools. GNU GPLv3 only.
  • pngquant - A command-line utility for lossy compression of PNG images. Has various front-ends available. FreeBSD.
  • Trimage - A cross-platform tool for losslessly optimizing PNG and JPG files. Expat.

Editors

Mesh Tools

  • MeshLabs - A portable system for the processing and editing of unstructured 3D triangular meshes. GNU GPLv2 or later.
  • Dilay - A 3D sculpting application that provides an intuitive workflow using a number of powerful modelling tools. GNU GPLv3 or later.

Procedural Generators

  • SpaceshipGenerator - A Blender script allowing generation of spaceships from a random seed and some parameters. Expat.

Spritesheet Tools

Texture Tools

  • AwesomeBump - A program that generates normal, height, specular or ambient occlusion, roughness or metallic textures. Requires a graphics card with support for OpenGL4 or greater. GNU LGPLv3 or later.
  • Material Maker - Procedural texture generation tool for use with PBR engines. Expat.
  • NeoTextureEdit - An easy-to-use, graph-based, procedural texture editor. No longer maintained. GNU LGPLv3 or later.
  • TextureGeneratorOnline - An online tool for texture generation. Expat.

Voxel Editors

  • Sproxel - A 3D interface for quickly editing and creating voxel-based 3D models. 3-clause BSD.

Learning Resources

These are all collections of information to help you learn about things that might be necessary for developing games.

We aim for complete and current resources here whenever possible.

Game Design

Graphics

Beginner

Reference

Music

Programming

Beginner

Intermediate

Reference

Talks

These are collections of game development-related talks, podcasts etc. that might be interesting or informative to people seeking to design games.

  • Composers Play (podcast) - Listen to a video game composer discuss soundtracks of iconic games such as Mass Effect, Duke Nukem II, Doom, and System Shock with their composers, often while playing the game.
  • GameDevRadio (podcast) - A series of online radio shows devoted to entertaining and educating whoever is interested in game development. CC-BY-SA-4.0.
  • Indievelopment talks (video) - A collection of talks about various aspects of game development. CC0.

Programming Frameworks and Libraries

These are programming libraries or low-level code-based tools which are designed to support game programming, but do not provide as much structure or support as an engine would.

  • ActionKid - A simple video game framework. Implemented in Haskell. 3-clause BSD.
  • Allegro 5 - A cross-platform library for low-level tasks, like creating windows, accepting user input and so forth. Implemented in C and C++. 3-clause BSD.
  • Bacon2D - A framework to ease 2D game development, providing QML elements representing basic game entities. Implemented in C++. Expat.
  • bgfx - A 'build-your-own-engine' rendering library. FreeBSD.
  • Chipmunk2D - A fast and lightweight 2D game physics library. Implemented in C. Expat.
  • ChipmunkSharp - Advanced physics engine library based on Chipmunk. Implemented in C#. Expat.
  • Cinder - A community-developed library for creative coding. Implemented in C++. FreeBSD.
  • ClanLib - A cross-platform toolkit with a primary focus on game creation. Implemented in C++. (git). zlib.
  • CutJS - A lightweight and fast 2D HTML5 rendering engine for cross-platform game development. Implemented in ECMAScript. Expat.
  • Dear ImGui - An Immediate Mode Graphical User interface for C++ with minimal dependencies. zlib
  • DotRecast - A port of Recast & Detour, navigation mesh toolset for games, Unity3D, servers, C#. zlib.
  • enchant.js - A framework for developing simple HTML5 + ECMAScript games. Implemented in ECMAScript. Expat.
  • EndGate - A framework for building HTML5 games. Implemented in TypeScript. Expat.
  • Epoxy - A library for handling OpenGL function pointer management. Implemented in C. Expat.
  • FNA - A reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. Implemented in C#. MS-PL
  • Foster - A small cross-platform 2D game framework. Implemented in C#. MIT
  • GameJs - A thin library on top of the Canvas API, including some helpful game development modules. Expat.
  • Gideros - A cross-platform game development framework in Lua. Various licenses, all free.
  • Gladiator3D - A raycasting engine. Implemented in ECMAScript. Expat.
  • GLFW - A multi-platform library for OpenGL, OpenGL ES and Vulkan development on the desktop. zlib
  • HaxeFlixel - A cross-platform development framework, supporting many targets. Implemented in Haxe. Expat.
  • HaxePunk - A development framework designed to let you build games on any platform. Expat.
  • ImGuizmo - An immediate mode 3D gizmo for scene editing and other controls based on Dear ImGui. MIT
  • Kcp - A fast and reliable ARQ protocol that helps fast-action games reduct network latency. MIT
  • Kivy - Rapid-development library for multi-touch and visual apps on many platforms. Implemented in Python. Expat.
  • Kuko - A cross-platform development library, designed for mobile devices. Implemented in C++ and Lua. Expat.
  • libGDX - Cross-platform game development framework. Implemented in Java. Apache 2.0.
  • libRocket - An HTML/CSS-based UI library. Implemented in C++. Expat.
  • libSDL2pp - A set of C++11 bindings for SDL2. Implemented in C++. zlib.
  • LimeJS - A framework for building fast HTML5 games. Implemented in ECMAScript. Apache 2.0.
  • LoomSDK - A very large and powerful framework for cross-platform 2D game development. Implemented in C++. Apache 2.0.
  • LÖVE - A framework for making 2D games. Implemented in Lua. zlib .
  • LuaStudio - A cross-platform framework/development tool for making 2D/3D games. Lua/LuaJIT programming language based. zlib
  • MINX - MINX Is Not XNA; a framework resembling XNA. Implemented in C++. 3-clause BSD.
  • p2.js - 2D physics library. Implemented in ECMAScript. Expat.
  • pixi.js - A 2D rendering engine. Implemented in ECMAScript. Expat.
  • Polycode - Framework for games and interactive applications. Implemented in C++. Has Lua bindings. Expat.
  • putils - Phisko's C++ utilities. Large collection of helper classes and functions. [MIT]
  • putils_meta - Phisko's metaprogramming utilities. Collection of type traits and compile-time helpers. [MIT]
  • putils_reflection - A simple, stand-alone, header-only and easily pluggable constexpr reflection system. [MIT]
  • PyDark - Game framework on top of PyGame; designed to be easy to pick up. Implemented in Python. Expat.
  • PyGame - A set of modules designed for writing games. Implemented in Python. GNU LGPLv2 or later.
  • Quasi-Engine - A set of Qt-based tools for game development. Implemented in C++. GNU LGPLv2 or later.
  • raylib - Low-level library designed to learn videogames programming. Implemented in C, but has Lua and Go bindings. zlib
  • SDL - Another cross-platform library for low-level tasks, like creating windows, accepting user input, and so forth. Implemented in C. zlib.
  • SFML - Simple and Fast Multimedia Library; a multi-platform, multi-language, multimedia interface to various computer hardware. Implemented in C++. Has a range of bindings. 3-clause BSD.
  • Slick2D - A set of tools to make 2D game development easier. Implemented in Java. 3-clause BSD.
  • Three.js - A library that makes WebGL easy to use. Implemented in ECMAScript. Expat.
  • Tracy - C++ frame profiler. 3-clause BSD.
  • voxel.js - A multi-component framework for bulding voxel games for modern browsers. Implemented in ECMAScript. 3-clause BSD.
  • ZenGL - A cross-platform game development library designed to provide necessary functionality for rendering 2D-graphics, handling input, sound output, etc. Implemented in Pascal. zlib.

Utilities

This is a catch-all category for things that don't fit anywhere else.

  • Assimp - Open Asset Import Library; a portable way to import various well-known 3D model formats in a uniform manner. Implemented in C++, with a range of bindings. 3-clause BSD.
  • Easel.js - Provides a range of tools to make working with the HTML5 Canvas API easier. Implemented in ECMAScript. Expat.
  • EnginesDatabase.com - A crowd-sourced database website of Game Engines and free (as in freedom) games for each engine.
  • Gmsh - A 3D finite-element grid generator with a built-in CAD engine and post-processor. GNU GPLv2 or later.
  • libcaca - An ASCII graphics rendering library for terminal-based interfaces. WTFPLv2.
  • libnoise - A portable coherent noise-generation library. Implemented in C++. GNU LGPLv2 or later.
  • PhysicsFS - A library to provide abstract access to various archives. zlib.
  • ScummVM - A program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. GNU GPLv2 or later.
  • Torsion - A TorqueScript IDE. Expat.
  • TrenchBroom - A cross-platform level editor for Quake-engine-based games. Currently supports Quake, Quake 2 and Hexen 2 engine-based games. GNU GPLv3 or later.
  • WorldForge - Provides everything needed to create your own free software MMORPG. GNU GPLv3 or later (or a compatible license).

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