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problem_267.py
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problem_267.py
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from enum import Enum
class Type(Enum):
K = 0
P = 1
N = 2
Q = 3
R = 4
B = 5
class Piece:
def __init__(self, typ, loc):
self.typ = typ
self.loc = loc
def __repr__(self):
return "Piece=[type={}, loc={}]".format(self.typ, self.loc)
class Location:
def __init__(self, x, y):
self.x = x
self.y = y
def __repr__(self):
return "Loc=[x={}, y={}]".format(self.x, self.y)
class Board:
def __init__(self, matrix, pieces):
self.matrix = matrix
self.pieces = pieces
def read_board(board_str):
rows = board_str.split("\n")
pieces = list()
king = None
for i, row in enumerate(rows):
for k, char in enumerate(row):
if char == ".":
continue
pt = Type[char]
loc = Location(i, k)
piece = Piece(pt, loc)
if pt == Type.K:
king = piece
else:
pieces.append(piece)
return king, pieces
def is_check_by_piece(kl, p):
straight_attack = (p.loc.x == kl.x or p.loc.y == kl.y)
dx = abs(p.loc.x - kl.x)
dy = abs(p.loc.y - kl.y)
diagonal_attack = (dx == dy)
knight_attack = (dx * dy == 2)
pawn_attack = (p.loc.y == kl.x - 1 or p.loc.y == kl.x + 1) and \
p.loc.x == kl.x + 1
if p.typ == Type.P:
if pawn_attack:
return True
elif p.typ == Type.N:
if knight_attack:
return True
elif p.typ == Type.R:
if straight_attack:
return True
elif p.typ == Type.B:
if diagonal_attack:
return True
elif p.typ == Type.Q:
if straight_attack or diagonal_attack:
return True
def in_check(board_str):
king, pieces = read_board(board_str)
for piece in pieces:
if is_check_by_piece(king.loc, piece):
print("In check by {}".format(piece))
return True
return False
# Tests
board_str = \
"...K...." + "\n" + \
"........" + "\n" + \
".B......" + "\n" + \
"......P." + "\n" + \
".......R" + "\n" + \
"..N....." + "\n" + \
"........" + "\n" + \
".....Q.."
assert in_check(board_str)