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build_nerf_to_ours and number of basis #22

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derrick-xwp opened this issue Jul 23, 2021 · 3 comments
Open

build_nerf_to_ours and number of basis #22

derrick-xwp opened this issue Jul 23, 2021 · 3 comments

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@derrick-xwp
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Dear author,

Why do you need the nerf_to_ours function

def nerf_pose_to_ours(cam):
?

Do you save the basis for all viewing directions for rendering? or only the reference view?

Thanks

@pureexe
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pureexe commented Jul 23, 2021

For the explanation of nerf_pose_to_ours,
please see #13

For saving,
the coefficient (k_n) is predicted at the reference view only.
However, the basis (H_n) is predicting from the viewing direction [-0.7,0.7] in the x-axis and [-0.6,0.6] in the y-axis.

@derrick-xwp
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Could you give a reference to the webgl renderer about how the basis is used?

@pureexe
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pureexe commented Sep 9, 2021

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