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When I add the package from the url to a Unity 2022.3 Android project, I get this error on the console:
Assembly 'Packages/com.newrelic.agent/com.newrelic.agent/ExternalDependencyManager/Editor/1.2.175/Google.IOSResolver.dll' will not be loaded due to errors:
Unable to resolve reference 'UnityEditor.iOS.Extensions.Xcode'. Is the assembly missing or incompatible with the current platform?
Reference validation can be disabled in the Plugin Inspector.
The error does go away if I disable reference Validation or if I delete the dll from the package cache, but those are only local solutions, that get overwritten. Is there a way to prevent the package from installing that dll, since we don't need iOS at all?
Steps to Reproduce
In the Unity project, open the package manager.
Select Add package from url , enter https://github.com/newrelic/newrelic-unity-agent.git and click Add
Observe there's an error in the console.
Your Environment
Windows 11
Unity 2022.3.1
Minimum/Target API: Android 12.0 (12L, API level 32)
The text was updated successfully, but these errors were encountered:
Description
When I add the package from the url to a Unity 2022.3 Android project, I get this error on the console:
The error does go away if I disable reference Validation or if I delete the dll from the package cache, but those are only local solutions, that get overwritten. Is there a way to prevent the package from installing that dll, since we don't need iOS at all?
Steps to Reproduce
Add package from url
, enterhttps://github.com/newrelic/newrelic-unity-agent.git
and clickAdd
Your Environment
Windows 11
Unity 2022.3.1
Minimum/Target API: Android 12.0 (12L, API level 32)
The text was updated successfully, but these errors were encountered: