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. #2
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The "slave" code would not be usable for you anyways as it depends on code that is intellectual propriety for Future client and the "master" code depends on PostgreSQL and a few other micro services but does not depend on Minecraft. |
🪨🧠 |
The reason for the baritone shit is that the slave was abstracted so leijurv just implemented it inside of baritone so he could visualize it while developing for it, in fact the baritone mod shown was only for visualizing blocks in real time so not sure how that even matters? That is like saying our local minecraft server mod plugin that does this same thing makes this fake because why would you want to visualize the data!!! |
The entire exploit is also implemented in a "master" server and the client is just a dummy and there is multiple outdated implementations of the slave client and programs that talk to master. |
How is the slave code useful? The exploit part was shown in the video. |
I'm just upset that my chunks were being touched repeatedly without my consent. |
Hey darkreaper Check the link to papermc it's legit. Many servers I'm sure are still running mainline paper with this exploit live. You can clearly see that it does what we say. It reveals blocks. What's to hard to believe about clicking blocks in an expanding paint bucket pattern to get bases? There was a local version that I copy pasted into baritone since I'm lazy (this is in character for me, shouldn't be hard to believe). Once I had a good algorithm that looked like it was doing the right thing, I ported it to the server where it could run 24/7. Also we aren't claiming any fancy ML or AI. Its just a Monte Carlo particle filter. I even linked to the paper where I got the resampling algorithm from, it's from 2006. I don't hold it against you for being skeptical especially given the C0nn3r history. But there's nothing implausible about this, it's old tech. |
i love leijurv |
"paint bucket fill" isn't a buzz word LOL it's a simplification, not a complication. Meant to make it make sense to fitmc's 8 year old viewers. Same for the battleship metaphor. Have you ever used the paint bucket tool in photoshop? Or a flood fill tool? Lol |
We created the paint bucket algorithm for the slurper and that is the best explanation for it works. |
to me it seems more like the color picker tool |
Perhaps you've never heard of flood fill but it isn't something we made up, see https://en.m.wikipedia.org/wiki/Flood_fill |
spoonfeeding 👎 |
Fit literally showed many code snippets. Here's the sql to find bases by chest count https://media.discordapp.net/attachments/685780600111890445/868580687551279134/Screen_Shot_2021-07-24_at_12.49.25_PM.png |
he already went over this?
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The timelapse footage of various bases being built would have been impossible to fake if this data they were collecting wasn't real. |
ayo shout out to all the boys at nerds inc we hacked 2b2t whats up shout out to:
U guys Finna Start Begging for 🍝 But U know How It 🐝 U Aint Got no 🦖 |
i made it 😃 |
Those visualizations were made after the fact on old data that we exported for him. Fit literally said those words, explaining. @rebane2001 wrote the code to make those, custom, over the last few weeks. |
Yeah it is probably edited. The blue ghost blocks or wtf is it are not even keyframed correctly. |
This one doesn't seems to be edited tho https://www.youtube.com/watch?v=5FiUjdgwG-Q |
Okay I think I trust you guys. You bought me over. |
The blue blocks are updated once per minecraft tick instead of once per frame. Rebane plans to perhaps make ones that update blocks once a frame but minecraft doesn't make that easy. |
That's why they look key framed on, they only update at 20tps |
Actually I only used Premiere Pro for that video. |
the king @c0nn3r comes out of nowhere |
Open up your third eye and you will be visited by your Tulpa! |
Source code for the master could be interesting anyways, but it is not required to be published, just thought it would be interesting. |
can someone explain how they are paying for a 2tb database of Postgres data? |
Obviously the postgres (master) server is hosted somewhere else. 2tb nvme servers are not that expensive if you know where to look. |
could be assumed yes, just curious as to how they were handling this much data without any performance drops. for any form of project that's a lot of data -- and I can only imagine query performance at that scale. |
@DarkReaper231 Don't be a script kiddie write your own code. Exploit was explained. |
Go look up Also to be clear it was just a server in a closet at fr1kin's house. Nothing really fancy. Just a M.2 samsung nvme ssd, 2 terabytes, 32gb ram, and a few cores of a reasonably recent cpu. The ssd was a few hundred dollars yeah but just one-time. |
For what it's worth, I've witnessed evidence (and code samples) of similar levels of tracking in the game ingress. Everything described makes sense from a developer point of view. It would be harder to make this up, then design it. It's possible it's 'fake' but only because it was only ever designed and not implemented. This is totally plausible. |
5950x nothin special |
If you try any query that does not have an index it will take days to finish and absolutely destroy IOPS for everything else, but yes without us spending time on software optimizations none of this would be possible at all. The master server also did not always ask from the database directly as for somethings like the slurper it would be way too much database ddos so instead we had a 2-4GB off heap HashMap cache/view that uses It also required heavy database optimization and no stupid queries as leijurv has explained. tldr; lots of care and effort was required with postgres and lots of software profiling and real time analytics was required for master. |
wish i was as good of a nerd as you guys, i wanted to try the chunk loading aspect of it ever since you guys used to crash 2b but never could figure out how you were getting the chunks to load |
8 |
Part of the cheat is open source at https://github.com/nerdsinspace/nocom-viewer, but it's just the visualizer. If you dig a tiny bit through the source code, you can see it looks for the heatmaps (files generated by the cheat and partially avalable at https://github.com/nerdsinspace/nocom-explanation/blob/main/README.md) on leijurv's computer, where it's probably intended to be run. If a few thousand lines of coherent and legit-seeming code isn't a good argument, idk what could be. |
And here Is a link to another piece of code, it's that code that was sending a random morse codes: https://github.com/nerdsinspace/nocom-chatschizophreniagaslight/blob/master/src/main/java/com/nhackindustries/ChatSchizophreniaGaslightPlugin.java (I am not from English speaking country so sorry for my English) |
And please show the code that was clicking the blocks out of render distance, just that piece of code |
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LoL |
@swall-bit Sorry, your comment is off-topic, please avoid such comments in the future |
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