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graphics.c
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graphics.c
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/* Sarien - A Sierra AGI resource interpreter engine
* Copyright (C) 1999, 2007-2003 Stuart George and Claudio Matsuoka
*
* $Id: graphics.c,v 1.60 2003/09/06 13:33:12 cmatsuoka Exp $
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; see docs/COPYING for further details.
*/
#include <stdio.h>
#include <string.h>
#include "sarien.h"
#include "graphics.h"
#if defined PALMOS || defined FAKE_PALMOS
# define DEV_X0(x) (x)
# define DEV_X1(x) (x)
# define DEV_Y(x) ((x) * PIC_HEIGHT / 168)
#else
# define DEV_X0(x) ((x) << 1)
# define DEV_X1(x) (((x) << 1) + 1)
# define DEV_Y(x) (x)
#endif
#ifndef MAX_INT
# define MAX_INT (int)((unsigned)~0 >> 1)
#endif
static pixel_t *sarien_screen;
#ifdef USE_CONSOLE
static UINT8 *console_screen;
#endif
extern UINT8 cur_font[];
/**
* 16 color RGB palette (plus 16 transparent colors).
* This array contains the 6-bit RGB values of the EGA palette exported
* to the console drivers.
*/
UINT8 ega_palette [16 * 3] = {
0x00, 0x00, 0x00,
0x00, 0x00, 0x2a,
0x00, 0x2a, 0x00,
0x00, 0x2a, 0x2a,
0x2a, 0x00, 0x00,
0x2a, 0x00, 0x2a,
0x2a, 0x15, 0x00,
0x2a, 0x2a, 0x2a,
0x15, 0x15, 0x15,
0x15, 0x15, 0x3f,
0x15, 0x3f, 0x15,
0x15, 0x3f, 0x3f,
0x3f, 0x15, 0x15,
0x3f, 0x15, 0x3f,
0x3f, 0x3f, 0x15,
0x3f, 0x3f, 0x3f
};
/**
* 16 color amiga-ish palette.
*/
UINT8 new_palette[16 * 3]= {
0x00, 0x00, 0x00,
0x00, 0x00, 0x3f,
0x00, 0x2A, 0x00,
0x00, 0x2A, 0x2A,
0x33, 0x00, 0x00,
0x2f, 0x1c, 0x37,
0x23, 0x14, 0x00,
0x2f, 0x2f, 0x2f,
0x15, 0x15, 0x15,
0x00, 0x2f, 0x3f,
0x00, 0x33, 0x15,
0x15, 0x3F, 0x3F,
0x3f, 0x27, 0x23,
0x3f, 0x15, 0x3f,
0x3b, 0x3b, 0x00,
0x3F, 0x3F, 0x3F
};
UINT8 palette[32 * 3];
static UINT16 cga_map[16] = {
0x0000, /* 0 - black */
0x0d00, /* 1 - blue */
0x0b00, /* 2 - green */
0x0f00, /* 3 - cyan */
0x000b, /* 4 - red */
0x0b0d, /* 5 - magenta */
0x000d, /* 6 - brown */
0x0b0b, /* 7 - gray */
0x0d0d, /* 8 - dark gray */
0x0b0f, /* 9 - light blue */
0x0b0d, /* 10 - light green */
0x0f0d, /* 11 - light cyan */
0x0f0d, /* 12 - light red */
0x0f00, /* 13 - light magenta */
0x0f0b, /* 14 - yellow */
0x0f0f /* 15 - white */
};
struct update_block {
int x1, y1;
int x2, y2;
};
static struct update_block update = {
MAX_INT, MAX_INT, 0, 0
};
struct gfx_driver *gfx; /* graphics driver */
/*
* Layer 4: 640x480? ================== User display
* ^
* | do_update(), put_block()
* |
* Layer 3: 640x480? ================== Framebuffer
* ^
* | flush_block(), put_pixels()
* |
* Layer 2: 320x200 ================== Sarien screen (console), put_pixel()
* |
* Layer 1: 160x168 ================== AGI screen
*/
#ifdef USE_CONSOLE
/**
* Draws a row of pixels in the output device framebuffer.
* This function adds the console layer using transparent colors if
* appropriate.
*/
static void put_pixels (const int x, const int y, const int w, UINT8 *p)
{
int i;
UINT8 _b[GFX_WIDTH] = { 0 };
UINT8 *b, *c = NULL;
if (console.y <= y) {
gfx->put_pixels (x, y, w, p);
return;
}
b = &_b[0];
c = &console_screen[x + (y + GFX_HEIGHT - 1 - console.y) * GFX_WIDTH];
for (i = 0; i < w; i++, c++, p++) {
*b++ = *c ? *c : *p + 16;
}
gfx->put_pixels (x, y, w, _b);
}
static void init_console ()
{
int i;
/* Console */
console.line[0] = calloc (CONSOLE_LINES_BUFFER, CONSOLE_LINE_SIZE + 1);
for (i = 1; i < CONSOLE_LINES_BUFFER; i++)
console.line[i] = console.line[i - 1] + CONSOLE_LINE_SIZE + 1;
}
#else
static void put_pixels (const int x, const int y, const int w, pixel_t *p)
{
gfx->put_pixels (x, y, w, p);
}
static void init_console ()
{
}
#endif /* USE_CONSOLE */
#define SHAKE_MAG 3
static pixel_t *shake_h, *shake_v;
void shake_start ()
{
int i;
if ((shake_h = malloc (GFX_WIDTH * SHAKE_MAG * sizeof(pixel_t))) == NULL)
return;
if ((shake_v = malloc (SHAKE_MAG * (GFX_HEIGHT - SHAKE_MAG) * sizeof(pixel_t))) == NULL) {
free (shake_h);
return;
}
for (i = 0; i < GFX_HEIGHT - SHAKE_MAG; i++) {
memcpy (shake_v + i * SHAKE_MAG,
sarien_screen + i * GFX_WIDTH, SHAKE_MAG * sizeof(pixel_t));
}
for (i = 0; i < SHAKE_MAG; i++) {
memcpy (shake_h + i * GFX_WIDTH, sarien_screen + i * GFX_WIDTH,
GFX_WIDTH * sizeof(pixel_t));
}
}
void shake_screen (int n)
{
int i;
if (n == 0) {
for (i = 0; i < (GFX_HEIGHT - SHAKE_MAG); i++) {
memmove (&sarien_screen[GFX_WIDTH * i],
&sarien_screen[GFX_WIDTH * (i + SHAKE_MAG) +
SHAKE_MAG], (GFX_WIDTH - SHAKE_MAG) * sizeof(pixel_t));
}
} else {
for (i = GFX_HEIGHT - SHAKE_MAG - 1; i >= 0; i--) {
memmove (&sarien_screen[GFX_WIDTH * (i + SHAKE_MAG) +
SHAKE_MAG], &sarien_screen[GFX_WIDTH * i],
(GFX_WIDTH - SHAKE_MAG) * sizeof(pixel_t));
}
}
}
void shake_end ()
{
int i;
for (i = 0; i < GFX_HEIGHT - SHAKE_MAG; i++) {
memcpy (sarien_screen + i * GFX_WIDTH,
shake_v + i * SHAKE_MAG, SHAKE_MAG * sizeof(pixel_t));
}
for (i = 0; i < SHAKE_MAG; i++) {
memcpy (sarien_screen + i * GFX_WIDTH,
shake_h + i * GFX_WIDTH, GFX_WIDTH * sizeof(pixel_t));
}
flush_block (0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
free (shake_v);
free (shake_h);
}
void put_text_character (int l, int x, int y, unsigned int c, int fg, int bg)
{
int x1, y1, xx, yy, cc;
pixel_t *p;
#if defined PALMOS || defined FAKE_PALMOS
if (c & 0x80)
c = 1;
#endif
p = cur_font + ((unsigned int)c * CHAR_LINES);
for (y1 = 0; y1 < CHAR_LINES; y1++) {
for (x1 = 0; x1 < CHAR_COLS; x1 ++) {
xx = x + x1;
yy = y + y1;
cc = (*p & (1 << (7 - x1))) ? fg : bg;
#ifdef USE_CONSOLE
if (l) {
console_screen[xx + yy * GFX_WIDTH] = cc;
} else
#endif
{
sarien_screen [xx + yy * GFX_WIDTH] = cc;
}
}
p++;
}
/* FIXME: we don't want this when we're writing on the
* console!
*/
flush_block (x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1);
}
void draw_rectangle (int x1, int y1, int x2, int y2, int c)
{
int y, w, h;
pixel_t *p0;
if (x1 >= GFX_WIDTH) x1 = GFX_WIDTH - 1;
if (y1 >= GFX_HEIGHT) y1 = GFX_HEIGHT - 1;
if (x2 >= GFX_WIDTH) x2 = GFX_WIDTH - 1;
if (y2 >= GFX_HEIGHT) y2 = GFX_HEIGHT - 1;
w = x2 - x1 + 1;
h = y2 - y1 + 1;
p0 = &sarien_screen[x1 + y1 * GFX_WIDTH];
for (y = 0; y < h; y++) {
memset (p0, c, w * sizeof(pixel_t));
p0 += GFX_WIDTH;
}
}
static void draw_frame (int x1, int y1, int x2, int y2, int c1, int c2)
{
int y, w;
pixel_t *p0;
/* top line */
w = x2 - x1 + 1;
p0 = &sarien_screen[x1 + y1 * GFX_WIDTH];
memset (p0, c1, w * sizeof(pixel_t));
/* bottom line */
p0 = &sarien_screen[x1 + y2 * GFX_WIDTH];
memset (p0, c2, w * sizeof(pixel_t));
/* side lines */
for (y = y1; y <= y2; y++) {
sarien_screen[x1 + y * GFX_WIDTH] = c1;
sarien_screen[x2 + y * GFX_WIDTH] = c2;
}
}
void draw_box (int x1, int y1, int x2, int y2, int colour1, int colour2, int m)
{
x1 += m;
y1 += m;
x2 -= m;
y2 -= m;
draw_rectangle (x1, y1, x2, y2, colour1);
draw_frame (x1 + 2, y1 + 2, x2 - 2, y2 - 2, colour2, colour2);
flush_block (x1, y1, x2, y2);
}
void print_character (int x, int y, char c, int fg, int bg)
{
x *= CHAR_COLS;
y *= CHAR_LINES;
put_text_character (0, x, y, c, fg, bg);
/* redundant! already inside put_text_character! */
/* flush_block (x, y, x + CHAR_COLS - 1, y + CHAR_LINES - 1); */
}
/**
* Draw button
* @param x x coordinate of the button
* @param y y coordinate of the button
* @param a set if the button has focus
* @param p set if the button is pressed
*/
void draw_button (int x, int y, char *s, int a, int p)
{
int len = strlen (s);
int x1, y1, x2, y2;
x1 = x - 3;
y1 = y - 3;
x2 = x + CHAR_COLS * len + 2;
y2 = y + CHAR_LINES + 2;
while (*s) {
put_text_character (0, x + (!!p), y + (!!p), *s++,
a ? 15 : 0,
a ? 0 : 15);
x += CHAR_COLS;
}
x1 -= 2; y1 -= 2;
x2 += 2; y2 += 2;
flush_block (x1, y1, x2, y2);
}
#ifdef USE_MOUSE
int test_button (int x, int y, char *s)
{
int len = strlen (s);
int x1, y1, x2, y2;
x1 = x - 3;
y1 = y - 3;
x2 = x + CHAR_COLS * len + 2;
y2 = y + CHAR_LINES + 2;
if (mouse.x >= x1 && mouse.y >= y1 && mouse.x <= x2 && mouse.y <= y2)
return TRUE;
return FALSE;
}
#endif
void put_block (int x1, int y1, int x2, int y2)
{
gfx->put_block (x1, y1, x2, y2);
}
void put_screen ()
{
put_block (0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
}
void poll_timer ()
{
gfx->poll_timer ();
}
int get_key ()
{
return gfx->get_key ();
}
int keypress ()
{
return gfx->keypress ();
}
/*
* Public functions
*/
/**
* Initialize the color palette
* This function initializes the color palette using the specified 16-color
* RGB palette and creates 16 extra palette entries with translucent colors
* for the interpreter console.
* @param p A pointer to the 16-color RGB palette.
*/
void init_palette (UINT8 *p)
{
int i;
for (i = 0; i < 48; i++) {
palette[i] = p[i];
palette[i + 48] = (p[i] + 0x30) >> 2;
}
}
/**
* Initialize graphics device.
*
* @see deinit_video()
*/
int init_video ()
{
if (opt.egapal)
init_palette (ega_palette);
else
init_palette (new_palette);
init_console ();
if ((sarien_screen = calloc (GFX_WIDTH, GFX_HEIGHT * sizeof(pixel_t))) == NULL)
return err_NotEnoughMemory;
#ifdef USE_CONSOLE
if ((console_screen = calloc (GFX_WIDTH, GFX_HEIGHT)) == NULL) {
free (sarien_screen);
return err_NotEnoughMemory;
}
#endif
return gfx->init_video_mode ();
}
/**
* Deinitialize graphics device.
*
* @see init_video()
*/
int deinit_video ()
{
int rc;
rc = gfx->deinit_video_mode ();
free (sarien_screen);
#ifdef USE_CONSOLE
free (console_screen);
#endif
return rc;
}
/**
* Write pixels on the output device.
* This function writes a row of pixels on the output device. Only the
* lower 4 bits of each pixel in the row will be used, making this
* function suitable for use with rows from the AGI screen.
* @param x x coordinate of the row start (AGI coord.)
* @param y y coordinate of the row start (AGI coord.)
* @param n number of pixels in the row
* @param p pointer to the row start in the AGI screen
*/
void put_pixels_a (int x, int y, int n, pixel_t *p)
{
#ifdef FAKE_PALMOS
for (; n--; p++, x ++) {
*(pixel_t *)&sarien_screen[x + DEV_Y(y) * GFX_WIDTH] = *p & 0x0f;
}
#else
if (opt.cgaemu) {
for (x *= 2; n--; p++, x += 2) {
register UINT16 q = (cga_map[(*p & 0xf0) >> 4] << 4) |
cga_map[*p & 0x0f];
#ifdef USE_CONSOLE
if (debug.priority) q >>= 4;
#endif
*(UINT16 *)&sarien_screen[x + y * GFX_WIDTH] =
q & 0x0f0f;
}
} else {
for (x *= 2; n--; p++, x += 2) {
register UINT16 q = ((UINT16)*p << 8) | *p;
#ifdef USE_CONSOLE
if (debug.priority) q >>= 4;
#endif
*(UINT16 *)&sarien_screen[x + y * GFX_WIDTH] =
q & 0x0f0f;
}
}
#endif
}
#ifdef USE_HIRES
void put_pixels_hires (int x, int y, int n, UINT8 *p)
{
/* y += CHAR_LINES; */
for (; n--; p++, x++) {
UINT8 q = *p;
#ifdef USE_CONSOLE
if (debug.priority) q >>= 4;
#endif
sarien_screen[x + y * GFX_WIDTH] = q & 0x0f;
}
}
#endif
/**
* Schedule blocks for blitting on the output device.
* This function gets the coordinates of a block in the AGI screen and
* schedule it to be updated in the output device.
* @param x1 x coordinate of the upper left corner of the block (AGI coord.)
* @param y1 y coordinate of the upper left corner of the block (AGI coord.)
* @param x2 x coordinate of the lower right corner of the block (AGI coord.)
* @param y2 y coordinate of the lower right corner of the block (AGI coord.)
*
* @see do_update()
*/
void schedule_update (int x1, int y1, int x2, int y2)
{
if (x1 < update.x1) update.x1 = x1;
if (y1 < update.y1) update.y1 = y1;
if (x2 > update.x2) update.x2 = x2;
if (y2 > update.y2) update.y2 = y2;
}
/**
* Update scheduled blocks on the output device.
* This function exposes the blocks scheduled for updating to the output
* device. Blocks can be scheduled at any point of the AGI cycle.
*
* @see schedule_update()
*/
void do_update ()
{
if (update.x1 <= update.x2 && update.y1 <= update.y2) {
gfx->put_block (update.x1, update.y1, update.x2, update.y2);
}
/* reset update block variables */
update.x1 = MAX_INT;
update.y1 = MAX_INT;
update.x2 = 0;
update.y2 = 0;
}
/**
* Updates a block of the framebuffer with contents of the Sarien screen.
* This function updates a block in the output device with the contents of
* the Sarien screen, handling console transparency.
* @param x1 x coordinate of the upper left corner of the block
* @param y1 y coordinate of the upper left corner of the block
* @param x2 x coordinate of the lower right corner of the block
* @param y2 y coordinate of the lower right corner of the block
*
* @see flush_block_a()
*/
void flush_block (int x1, int y1, int x2, int y2)
{
int y, w;
pixel_t *p0;
schedule_update (x1, y1, x2, y2);
p0 = &sarien_screen[x1 + y1 * GFX_WIDTH];
w = x2 - x1 + 1;
for (y = y1; y <= y2; y++) {
put_pixels (x1, y, w, p0);
p0 += GFX_WIDTH;
}
}
/**
* Updates a block of the framebuffer receiving AGI picture coordinates.
* @param x1 x AGI picture coordinate of the upper left corner of the block
* @param y1 y AGI picture coordinate of the upper left corner of the block
* @param x2 x AGI picture coordinate of the lower right corner of the block
* @param y2 y AGI picture coordinate of the lower right corner of the block
*
* @see flush_block()
*/
void flush_block_a (int x1, int y1, int x2, int y2)
{
/* y1 += 8;
y2 += 8; */
flush_block (DEV_X0(x1), DEV_Y(y1), DEV_X1(x2), DEV_Y(y2));
}
/**
* Updates the framebuffer with contents of the Sarien screen (console-aware).
* This function updates the output device with the contents of the AGI
* screen, handling console transparency.
*/
void flush_screen ()
{
flush_block (0, 0, GFX_WIDTH - 1, GFX_HEIGHT - 1);
}
/**
* Clear the output device screen (console-aware).
* This function clears the output device screen and updates the
* output device. Contents of the AGI screen are left untouched. This
* function can be used to simulate a switch to a text mode screen in
* a graphic-only device.
* @param c color to clear the screen
*/
void clear_screen (int c)
{
memset (sarien_screen, c, GFX_WIDTH * GFX_HEIGHT * sizeof(pixel_t));
flush_screen ();
}
#ifdef USE_CONSOLE
/**
* Clear the console screen.
* This function clears the top n lines of the console screen.
* @param n number of lines to clear (in pixels)
*/
void clear_console_screen (int n)
{
memset (console_screen + n * GFX_WIDTH, 0, (GFX_HEIGHT - n) * GFX_WIDTH * sizeof(pixel_t));
}
#endif
/**
* Save a block of the Sarien screen
*/
void save_block (int x1, int y1, int x2, int y2, pixel_t *b)
{
pixel_t *p0;
int w, h;
p0 = &sarien_screen[x1 + GFX_WIDTH * y1];
w = x2 - x1 + 1;
h = y2 - y1 + 1;
while (h--) {
memcpy (b, p0, w * sizeof(pixel_t));
b += w;
p0 += GFX_WIDTH;
}
}
/**
* Restore a block of the Sarien screen
*/
void restore_block (int x1, int y1, int x2, int y2, pixel_t *b)
{
pixel_t *p0;
int w, h;
p0 = &sarien_screen[x1 + GFX_WIDTH * y1];
w = x2 - x1 + 1;
h = y2 - y1 + 1;
while (h--) {
memcpy (p0, b, w * sizeof(pixel_t));
b += w;
p0 += GFX_WIDTH;
}
flush_block (x1, y1, x2, y2);
}
/* end: graphics.c */