Implement pre-moving #11
Labels
E-feature ✨
Enhancement: new feature or enhancement
F-elements
Feature: non-menu game UI elements (board, player & captures panels, annotations, etc.)
F-gameplay
Feature: gameplay (piece selection, moves, etc.)
icebox ❄️
Icebox: on hold until further notice
Milestone
When playing non-co-op games (computer, multiplayer?) players should be able to, after making a move, make a second "pre-move" to lock it in. Once the opponent makes their move, the pre-move will be automatically made and it will then be the opponent's turn again.
Inspiration
FFmpeg command to convert video to GIF
ffmpeg -y -itsscale 2.0 -i infile.mkv -ss 00:00:03 -to 00:00:13 -filter_complex 'fps=10,crop=iw/2-44:ih-86,scale=512:-1,split [o1] [o2];[o1] palettegen [p]; [o2] fifo [o3];[o3] [p] paletteuse' outfile.gif
-y
: Overwrite existing file-itsscale 2.0
: Multiply timescale by 2.0 (make it 2x slower)-ss 00:03 -to 00:13
: Trim video from 3sec to 13sec (time format is[HH:]MM:SS[.M...]
)-filter_complex
fps=10
: Set FPS of outputcrop=...
: Crop video (see crop filter docs)scale=512:-1
: Scale video to width of 512 pixels and height of -1 (auto, keep aspect ratio)split [o1] [o2];[o1] palettegen [p]; [o2] fifo [o3];[o3] [p] paletteuse
: Convert video to GIF using palette (see StackOverflow answerThe text was updated successfully, but these errors were encountered: