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When I try to recompile the plugin to a later version of Unreal, this happens: And also in logs of UAT BuildTool, there's a lot of "Win32 Unknown"
The text was updated successfully, but these errors were encountered:
Ue5 removed Win32 platform, removing those from build.cs and the .uplugin should fix it. That said ue5 compile will likely need some minor c++ edits
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When I try to recompile the plugin to a later version of Unreal, this happens:
And also in logs of UAT BuildTool, there's a lot of "Win32 Unknown"
The text was updated successfully, but these errors were encountered: