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When a fling animation is in progress all calls to moveTo (and similar methods without animation I guess) are executed but useless since the position will instantly be changed again by the active fling animation.
I don't know what the best solution to this is. I think there are two options:
automatically stop any fling when one of the methods for changing pan is called
provide a method (f.ex. cancelFling) to let the dev decide if a fling should be cancelled
When a fling animation is in progress all calls to
moveTo
(and similar methods without animation I guess) are executed but useless since the position will instantly be changed again by the active fling animation.I don't know what the best solution to this is. I think there are two options:
cancelFling
) to let the dev decide if a fling should be cancelledor maybe even both?
@natario1 thoughts on that?
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