You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently there is no way to get hold of the fence that is signaled by the gpu when the previous frame (and it's command buffer) is submitted.
Motivation
We need to be able to know when the previous command buffer is done so that we can tell that any copys that we added to the previous frame are done. Then we know it's safe to access the buffers associated with these copys.
Problem
Currently there is no way to get hold of the fence that is signaled by the gpu when the previous frame (and it's command buffer) is submitted.
Motivation
We need to be able to know when the previous command buffer is done so that we can tell that any copys that we added to the previous frame are done. Then we know it's safe to access the buffers associated with these copys.
Solution
We basically need a good way to expose pub(crate) previous_frame_end: Mutex<Option<vk::FenceSignalFuture<Boxvk::GpuFuture>>>,
The text was updated successfully, but these errors were encountered: