Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Added Super Street Fighter II Turbo Hyper Fighting SNES game support #22

Open
wants to merge 10 commits into
base: master
Choose a base branch
from

Commits on May 9, 2017

  1. Configuration menu
    Copy the full SHA
    a247b5d View commit details
    Browse the repository at this point in the history
  2. Updated supported roms

    Added Street Fighter II Turbo Hyper Fighting to the supported roms
    dcelix committed May 9, 2017
    Configuration menu
    Copy the full SHA
    fa9e49f View commit details
    Browse the repository at this point in the history
  3. Fix. Identation fixes

    dcelix committed May 9, 2017
    Configuration menu
    Copy the full SHA
    a5f6f9b View commit details
    Browse the repository at this point in the history
  4. Configuration menu
    Copy the full SHA
    4e59363 View commit details
    Browse the repository at this point in the history
  5. Configuration menu
    Copy the full SHA
    8f407d1 View commit details
    Browse the repository at this point in the history
  6. Configuration menu
    Copy the full SHA
    dd05ced View commit details
    Browse the repository at this point in the history
  7. Avoid terminal state when the time reaches zero

    Reaching zero time does not mean terminal state.
    A single fight might reach zero time, meaning that
    the next round should start.
    The terminal state, should only be reached by
    opponent wins.
    dcelix committed May 9, 2017
    Configuration menu
    Copy the full SHA
    0fb2329 View commit details
    Browse the repository at this point in the history
  8. Avoid terminal state when the player wins two fights

    When the player wins two matches, he will start a fight
    with the next rival. This is not terminal state as with
    each rival the difficulty will be increased and it is
    interesting for the agent to able to reach these states.
    dcelix committed May 9, 2017
    Configuration menu
    Copy the full SHA
    ef18ba5 View commit details
    Browse the repository at this point in the history
  9. Fix. Removed warning for unnused variable

    Variable kept as a comment for future reference.
    dcelix committed May 9, 2017
    Configuration menu
    Copy the full SHA
    f391a4f View commit details
    Browse the repository at this point in the history
  10. Configuration menu
    Copy the full SHA
    0aefa11 View commit details
    Browse the repository at this point in the history