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Added Super Street Fighter II Turbo Hyper Fighting SNES game support #22
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Commits on May 9, 2017
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Added Street Fighter II Turbo Hyper Fighting to the supported roms
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Avoid terminal state when the time reaches zero
Reaching zero time does not mean terminal state. A single fight might reach zero time, meaning that the next round should start. The terminal state, should only be reached by opponent wins.
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Avoid terminal state when the player wins two fights
When the player wins two matches, he will start a fight with the next rival. This is not terminal state as with each rival the difficulty will be increased and it is interesting for the agent to able to reach these states.
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Fix. Removed warning for unnused variable
Variable kept as a comment for future reference.
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