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use of maps #15
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You have write a script that changes the texture of the SpriteRenderer on the child GameObject that holds the weapon/hat/etc. |
I do this, but the "shape" of the sprite don't change and new sizes don't apply. What I made bad?
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The initial version of Spriter2Unity supported a separate 'Map' object that would be brought over directly from the Spriter animation. A pull request removed that functionality in favor of directly setting the sprite (https://github.com/mythgarr/Spriter2Unity/pull/8/files). Unfortunately I'm still not in a position to contribute anything more than advice - wish I could help more! |
hi! do you know who I can change a sprite at runtime? like weapons, hats, cloths...
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