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save_load_game.py
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save_load_game.py
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#!/usr/bin/env python3
#####################################################################
# This script demonstrates game save and load functionality.
#####################################################################
# WARNING:
# Please note that this feature is experimental and not well tested!
import itertools as it
import os
from random import choice
from time import sleep
import vizdoom as vzd
if __name__ == "__main__":
# Create DoomGame instance. It will run the game and communicate with you.
game = vzd.DoomGame()
game.load_config("../../scenarios/health_gathering_supreme.cfg")
game.set_render_hud(True)
game.add_available_game_variable(vzd.GameVariable.POSITION_X)
game.add_available_game_variable(vzd.GameVariable.POSITION_Y)
# Creates all possible actions depending on how many buttons there are.
actions_num = game.get_available_buttons_size()
actions = []
for perm in it.product([False, True], repeat=actions_num):
actions.append(list(perm))
game.set_window_visible(True)
game.set_mode(vzd.Mode.PLAYER)
game.init()
# Save after that many states
save_after_steps = 50
# Sets time that will pause the engine after each action (in seconds)
# Without this everything would go too fast for you to keep track of what's happening.
sleep_time = 1.0 / vzd.DEFAULT_TICRATE # = 0.028
print("Starting first episode...")
# Starts a new episode.
game.new_episode()
while not game.is_episode_finished():
state = game.get_state()
reward = game.make_action(choice(actions))
if state.number == save_after_steps:
# The current game state will be save to the file,
game.save("save.png") # Save files can be saved as png files
print("\nGame saved!")
print("Game variables:", state.game_variables)
if sleep_time > 0:
sleep(sleep_time)
print("Starting second episode from saved game...")
# It's not necessary, but we recommend calling new_episode before load.
# Loading the game state does not reset the current episode state,
# tic counter/time and total reward state keep their values.
game.new_episode()
game.load("save.png")
# A new state is available after loading.
state = game.get_state()
# There can be small difference in some of the game variables
print("\nGame loaded!")
print("Game variables:", state.game_variables)
while not game.is_episode_finished():
state = game.get_state()
reward = game.make_action(choice(actions))
if sleep_time > 0:
sleep(sleep_time)
game.close()
# Delete save file
os.remove("save.png")