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delta_buttons.py
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delta_buttons.py
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#!/usr/bin/env python3
from time import sleep
import vizdoom as vzd
if __name__ == "__main__":
game = vzd.DoomGame()
# Adds delta buttons that will be allowed and set the maximum allowed value (optional).
game.add_available_button(vzd.Button.MOVE_FORWARD_BACKWARD_DELTA, 10)
game.add_available_button(vzd.Button.MOVE_LEFT_RIGHT_DELTA, 5)
game.add_available_button(vzd.Button.TURN_LEFT_RIGHT_DELTA, 5)
game.add_available_button(vzd.Button.LOOK_UP_DOWN_DELTA)
# For normal buttons (binary) all values other than 0 are interpreted as pushed.
# For delta buttons values determine a precision/speed.
#
# For TURN_LEFT_RIGHT_DELTA and LOOK_UP_DOWN_DELTA value is the angle (in degrees)
# of which the viewing angle will change.
#
# For MOVE_FORWARD_BACKWARD_DELTA, MOVE_LEFT_RIGHT_DELTA, MOVE_UP_DOWN_DELTA (rarely used)
# value is the speed of movement in a given direction (100 is close to the maximum speed).
action = [100, 10, 10, 1] # floating point values can be used
# If button's absolute value > max button's value then value = max value with original value sign.
# Delta buttons in spectator modes correspond to mouse movements.
# Maximum allowed values also apply to spectator modes.
# game.add_game_args("+freelook 1") # Use this to enable looking around with the mouse.
# game.set_mode(Mode.SPECTATOR)
game.set_window_visible(True)
game.init()
episodes = 10
sleep_time = 0.028
for i in range(episodes):
print(f"Episode #{i + 1}")
game.new_episode()
while not game.is_episode_finished():
state = game.get_state()
reward = game.make_action(action)
time = game.get_episode_time()
action[0] = time % 100 - 50
action[1] = time % 100 - 50
action[2] = time % 100 - 50
if not time % 50:
action[3] = -action[3]
print(f"State #{state.number}")
print("Action made: ", action)
print("=====================")
if sleep_time > 0:
sleep(sleep_time)
print("Episode finished.")
print("************************")