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This could potentially be another scene option (perhaps we render nothing but the boundary in this case). The GPU would be able to handle this in realtime and it would be interesting to do fly-throughs in this mode.
The text was updated successfully, but these errors were encountered:
This could potentially be another scene option (perhaps we render nothing but the boundary in this case). The GPU would be able to handle this in realtime and it would be interesting to do fly-throughs in this mode.
The text was updated successfully, but these errors were encountered: