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render.js
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function startRender(canvas, getStarsCallback) {
var STAR_SIZE_PIXELS = 1.5;
var DECELERATION_BLEED_RATIO_PER_TICK = 0.05; // A tick is 1/60 sec.
var DEBUG = false;
var timestamps = [];
var worldOffsetX = 0; // Top left has this x coordinate in world frame.
var worldOffsetY = 0;
// scale of 1 means 1 world unit = 1 canvas pixel
// scale of 100 means 1 world unit = 100 canvas pixels
var scale = 1;
// Used to determine whether or not to redraw.
var lastWorldOffsetX = null;
var lastWorldOffsetY = null;
var lastScale = null;
var mousedown = false;
var isPinching = false;
var lastMouseX;
var lastMouseY;
var lastScale;
var pixelVelocityX = 0;
var pixelVelocityY = 0;
var lastRenderTimestamp = 0;
canvas.style['background-color'] = 'black';
function render(timestamp) {
var star, stars, i, j, context, brightnessToStars, dt, ratio;
requestAnimationFrame(render);
timestamps.push(timestamp);
if (timestamps.length > 10) {
if (DEBUG) console.log(
(10 * 1000 / (timestamps[10] - timestamps[0])).toFixed(2) + ' fps'
);
timestamps = [];
}
// deceleration
if (lastRenderTimestamp && !mousedown) {
dt = timestamp - lastRenderTimestamp;
if (pixelVelocityX || pixelVelocityY) {
worldOffsetX -= pixelVelocityX * dt / scale;
worldOffsetY -= pixelVelocityY * dt / scale;
}
ratio = 1 - Math.min(
1, DECELERATION_BLEED_RATIO_PER_TICK * dt / (1000 / 60)
);
pixelVelocityX *= ratio;
pixelVelocityY *= ratio;
}
// Prevent redrawing
if (Math.abs(pixelVelocityX) < 0.01 && Math.abs(pixelVelocityY) < 0.01) {
if (DEBUG) console.log("locked");
pixelVelocityX = 0;
pixelVelocityY = 0;
}
lastRenderTimestamp = timestamp;
if (
(worldOffsetX === lastWorldOffsetX) &&
(worldOffsetY === lastWorldOffsetY) &&
(scale === lastScale)
) return;
lastWorldOffsetX = worldOffsetX;
lastWorldOffsetY = worldOffsetY;
lastScale = scale;
stars = getStarsCallback(
worldOffsetX,
worldOffsetY,
canvas.width / scale,
canvas.height / scale
);
// setting fillStyle is expensive, so quantize and batch it.
brightnessToStars = [];
for (i = 0; i <= 100; i++) brightnessToStars.push([]);
for (i = 0; i < stars.length; i++) {
star = stars[i];
brightnessToStars[Math.floor(star.brightness * 100)].push(star);
}
context = canvas.getContext('2d')
context.clearRect(0, 0, canvas.width, canvas.height);
for (i = 0; i <= 100; i++) {
context.fillStyle = 'rgba(255, 255, 255, ' + i / 100 + ')';
stars = brightnessToStars[i];
for (j = 0; j < stars.length; j++) {
star = stars[j];
context.fillRect(
(star.worldX - worldOffsetX) * scale,
(star.worldY - worldOffsetY) * scale,
STAR_SIZE_PIXELS,
STAR_SIZE_PIXELS
);
}
}
}
requestAnimationFrame(render);
var hammer = new Hammer.Manager(canvas)
hammer.add(new Hammer.Pan());
hammer.add(new Hammer.Pinch());
hammer.on('panstart', function(e) {
mousedown = true;
lastMouseX = 0;
lastMouseY = 0;
});
hammer.on('panmove', function(e) {
worldOffsetX -= (e.deltaX - lastMouseX) / scale;
worldOffsetY -= (e.deltaY - lastMouseY) / scale;
lastMouseX = e.deltaX;
lastMouseY = e.deltaY;
});
hammer.on('panend', function(e) {
mousedown = false;
pixelVelocityX = -e.velocityX;
pixelVelocityY = -e.velocityY;
});
hammer.on('pinchstart', function(e) {
isPinching = true;
lastScale = 1;
pixelVelocityX = 0;
pixelVelocityY = 0;
});
hammer.on('pinchmove', function(e) {
var rect = canvas.getBoundingClientRect();
var scaleDelta = e.scale / lastScale;
worldOffsetX += (e.center.x - rect.left) * (1 - 1 / scaleDelta) / scale;
worldOffsetY += (e.center.y - rect.top) * (1 - 1 / scaleDelta) / scale;
scale *= scaleDelta;
lastScale = e.scale;
});
hammer.on('pinchend', function(e) {
isPinching = false;
});
canvas.addEventListener("mousewheel", function(e) {
var mult;
var rect = canvas.getBoundingClientRect();
if (e.wheelDelta > 0) mult = 1.1; else mult = 1 / 1.1;
worldOffsetX += (e.clientX - rect.left) * (1 - 1 / mult) / scale;
worldOffsetY += (e.clientY - rect.top) * (1 - 1 / mult) / scale;
scale *= mult;
pixelVelocityX = 0;
pixelVelocityY = 0;
e.preventDefault();
}, false);
}