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Merge pull request #1 from stephenjbell/patch-1
Update snap-turn.component.md
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Diff for: docs/reference/movement/snap-turn.component.md

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@@ -7,7 +7,7 @@ Component for reading the input of a thumbstick and using that to effectively ro
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| enabled | Whether the snap turn is active or not | true |
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| target | Selector for the target to apply rotation and translation to | none |
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| reference | Selector for the reference to 'effectively' rotate | none |
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| turnSpeed | The rotation per snap (degrees) | 45 |
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| turnSize | The rotation per snap (degrees) | 45 |
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| activateThreshold | The amount the thumbstick needs to be pushed to activate a snap turn | 0.9 |
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| deactivateThreshold | The threshold the thumbstick needs to cross before a new activation may take place | 0.8 |
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| delay | Optional delay applied before and after the actual snap rotation takes place | 0 |
@@ -34,4 +34,4 @@ Below is an example using a camera rig:
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</a-entity>
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```
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In case a transition needs to be shown a delay can be configured. This delay is applied twice: before and after the actual snap rotation. This can be used to make a quick fade transition for each snap turn, see [`al-snap-turn-fade`](../auxillary/al-snap-turn-fade.primitive.md)
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In case a transition needs to be shown a delay can be configured. This delay is applied twice: before and after the actual snap rotation. This can be used to make a quick fade transition for each snap turn, see [`al-snap-turn-fade`](../auxillary/al-snap-turn-fade.primitive.md)

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