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When using the @react-three/fiber, @react-three/xr, and three.js packages, if the three.js version is v0.170.0, an issue arises in VR scenes where the cameras in ArrayCamera have identical Layers. This prevents implementing the logic to control rendering layers (I expect to control left and right eye content through layers). However, this issue does not occur with three.js version v0.169.0.
Description
When using the @react-three/fiber, @react-three/xr, and three.js packages, if the three.js version is v0.170.0, an issue arises in VR scenes where the cameras in ArrayCamera have identical Layers. This prevents implementing the logic to control rendering layers (I expect to control left and right eye content through layers). However, this issue does not occur with three.js version v0.169.0.
Reproduction steps
You can directly use the code from this repository for testing: https://github.com/ethanguo770/web-xr-test. Just change the three.js version to reproduce the issue.
You can also create a project from scratch. Sure, here are the steps:
Code
Live example
Screenshots
Version
r0.170.0
Device
Desktop, Headset
Browser
Chrome
OS
Windows, Linux
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