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Move side effects from Controls classes into connect/disconnect pairs #20575
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not sure on this part but I'm all for some TLC across the controls. |
I don't think the behavior change is doable since it would break a lot of code. But renaming methods or introducing missing |
If the change is not doable, it would be nice to have a way to call the constructor (with an option?) to start disconnected. |
Perhaps one option could be to make the class OrbitControls {
constructor ( camera, domElement ) {
// ...
if ( domElement ) {
console.warn( 'THREE.OrbitControls: "domElement" constructor param is deprecated; use .attach()' );
this.attach( domElement );
}
}
} Older code would continue to work as it did before, optionally showing a warning to use the new syntax. |
@donmccurdy Yep! I hadn't been able to read this conversation yet, but I had been thinking about this from time to time and reached the same conclusion: if ( domElement !== undefined ) {
console.warn( 'THREE.OrbitControls: The domElement constructor param has been deprecated. Use .listenToPointerEvents() instead.' );
this.listenToPointerEvents( domElement );
} |
i went ahead and implemented it for most controls in three-stdlib, for instance https://github.com/pmndrs/three-stdlib/blob/main/src/controls/OrbitControls.ts#L298-L314 this is fully backward compatible since it will call connect if a domelement is given to the constructor. but at the same time it allows handling side effects via manual connect if it is not. it's been in there for more than half a year and so far so good, no adverse effects, in case you still consider it. |
@drcmda you could probably also do something like new THREE.OrbitControls( camera, { addEventListener: < your implementation >, removeEventListener: < your implementation > } ) thus getting side effects out without actually changing 3js code 🤡 |
How about this (in general)?
Bonus points - |
This has been implemented now for all controls. |
Is your feature request related to a problem? Please describe.
From what I can tell, the vast majority of Three does not have side effects in the constructor. However, some (notably, Controls like
OrbitControls
and some others) subscribe to the DOM node in the constructor.This makes some coding patterns unnatural (e.g. when used from React components) because we can't safely create the objects early without triggering the subscriptions, and thus we have to delay creating them just before we're ready for the subscription to happen.
Describe the solution you'd like
Although all Controls appear to attach DOM listeners in their constructor, some of them have
connect / disconnect
orattach / detach
method pairs. My proposal is twofold:connect
.The desired behavior is that constructing a Controls object never performs side effects, and it is safe to rely on GC to collect the object if it never gets used. Also, the desired behavior is that calling
connect()
and thendisconnect()
is equivalent to having just constructed the Controls object. You should be able to cycle them multiple times.Regarding the API, I would propose to keep the constructor arguments as is, in order to make
connect() / disconnect()
a convention that can be dealt with in an abstraction without "knowing" about a particular Control being used.For example:
Describe alternatives you've considered
disconnect()
right after creating so it takes away from the goal to make this pattern feel first-class in React. The upside of this is that it wouldn't break existing consumers. (Even the method names could be added to classes withattach / detach
as aliases until the next breaking change is viable.)disconnect()
API, haveconnect()
return a disconnecting function. This is a popular pattern in some communities but Three seems to have a more traditional object-oriented API so it doesn't seem to fit.connect()
accept the DOM node instead of the constructor. There is some benefit to this because it lets us create an object even before we have the DOM node if it's more natural for code organization. The downside of this is that different Controls might take different options, so the knowledge about this has to be leaked to the abstraction managing theconnect / disconnect
lifetime. Now it has to be involved with passing their options through. In a declarative paradigm like React, options can potentially change any time, so it would have to know how to compare the "previous" and the "next" options to avoid constantly reattaching.Thanks!
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