From 97f98999a0161d03c5dc459fb2aa9db888037707 Mon Sep 17 00:00:00 2001
From: Michael Herzog See the base [page:Material] and [page:MeshStandardMaterial] classes for common properties.
+ The color that white light turns into due to absorption when reaching the attenuation distance. Default is *white* (0xffffff).
+
+ Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. Default is *0*.
+
Represents the intensity of the clear coat layer, from *0.0* to *1.0*. Use clear coat related properties to enable multilayer
@@ -180,6 +190,16 @@ [name]( [param:Object parameters] )
Properties
[property:Color attenuationColor]
+ [property:Float attenuationDistance]
+ [property:Float clearcoat]
[property:Texture specularColorMap]
The RGB channels of this texture are multiplied against [page:.specularColor], for per-pixel control over specular color. Default is *null*.
+ The thickness of the volume beneath the surface. The value is given in the coordinate space of the mesh. If the value is 0 the material is thin-walled. Otherwise the material is a volume boundary. Default is *0*. +
+ ++ A texture that defines the thickness, stored in the G channel. This will be multiplied by [page:.thickness]. Default is *null*. +
+
Degree of transmission (or optical transparency), from *0.0* to *1.0*. Default is *0.0*.
diff --git a/docs/api/zh/materials/MeshPhysicalMaterial.html b/docs/api/zh/materials/MeshPhysicalMaterial.html
index 99833a453067e9..9d55fcaff24632 100644
--- a/docs/api/zh/materials/MeshPhysicalMaterial.html
+++ b/docs/api/zh/materials/MeshPhysicalMaterial.html
@@ -70,6 +70,16 @@
共有属性请参见其基类[page:Material]和[page:MeshStandardMaterial]。
++ The color that white light turns into due to absorption when reaching the attenuation distance. Default is *white* (0xffffff). +
+ ++ Density of the medium given as the average distance that light travels in the medium before interacting with a particle. The value is given in world space. Default is *0*. +
+表示clear coat层的强度,范围从*0.0*到*1.0*m,当需要在表面加一层薄薄的半透明材质的时候,可以使用与clear coat相关的属性,默认为*0.0*; @@ -165,6 +175,17 @@
+ The thickness of the volume beneath the surface. The value is given in the coordinate space of the mesh. If the value is 0 the material is thin-walled. Otherwise the material is a volume boundary. Default is *0*. +
+ ++ A texture that defines the thickness, stored in the G channel. This will be multiplied by [page:.thickness]. Default is *null*. +
+ +
透光率(或者说透光性),范围从*0.0*到*1.0*。默认值是*0.0*。