diff --git a/examples/webgl_loader_gltf.html b/examples/webgl_loader_gltf.html
index 09ed1ad21ce75f..353a2198238753 100644
--- a/examples/webgl_loader_gltf.html
+++ b/examples/webgl_loader_gltf.html
@@ -52,19 +52,17 @@
// model
const loader = new GLTFLoader().setPath( 'models/gltf/DamagedHelmet/glTF/' );
- loader.load( 'DamagedHelmet.gltf', function ( gltf ) {
+ loader.load( 'DamagedHelmet.gltf', async function ( gltf ) {
// Calling compileAsync returns a promise that resolves when gltf.scene can be added
// to scene without unnecessary stalling on shader compiation. This helps the page
// stay responsive during startup.
- renderer.compileAsync( gltf.scene, scene ).then( () => {
+ await renderer.compileAsync( gltf.scene, scene );
- scene.add( gltf.scene );
+ scene.add( gltf.scene );
- render();
-
- } );
+ render();
} );
diff --git a/examples/webgl_loader_gltf_transmission.html b/examples/webgl_loader_gltf_transmission.html
index d30d8196a9e272..f9f4121af95966 100644
--- a/examples/webgl_loader_gltf_transmission.html
+++ b/examples/webgl_loader_gltf_transmission.html
@@ -55,7 +55,7 @@
new GLTFLoader()
.setPath( 'models/gltf/' )
.setDRACOLoader( new DRACOLoader().setDecoderPath( 'js/libs/draco/gltf/' ) )
- .load( 'IridescentDishWithOlives.glb', function ( gltf ) {
+ .load( 'IridescentDishWithOlives.glb', async function ( gltf ) {
mixer = new THREE.AnimationMixer( gltf.scene );
mixer.clipAction( gltf.animations[ 0 ] ).play();
@@ -64,11 +64,9 @@
// to scene without unnecessary stalling on shader compiation. This helps the page
// stay responsive during startup.
- renderer.compileAsync( gltf.scene, scene ).then( () => {
+ await renderer.compileAsync( gltf.scene, scene );
- scene.add( gltf.scene );
-
- } );
+ scene.add( gltf.scene );
} );