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Examples: Clean up. (#27321)
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3 files changed

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examples/jsm/shaders/GTAOShader.js

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@@ -80,7 +80,7 @@ const GTAOShader = {
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fragmentShader: /* glsl */`
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varying vec2 vUv;
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uniform sampler2D tNormal;
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uniform highp sampler2D tNormal;
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uniform highp sampler2D tDepth;
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uniform sampler2D tNoise;
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uniform vec2 resolution;

examples/jsm/shaders/SAOShader.js

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@@ -58,7 +58,7 @@ const SAOShader = {
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#endif
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uniform highp sampler2D tDepth;
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uniform sampler2D tNormal;
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uniform highp sampler2D tNormal;
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uniform float cameraNear;
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uniform float cameraFar;

examples/jsm/shaders/SSAOShader.js

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@@ -49,7 +49,7 @@ const SSAOShader = {
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tNormal;
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uniform highp sampler2D tNormal;
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uniform highp sampler2D tDepth;
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uniform sampler2D tNoise;
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