diff --git a/src/math/Vector4.js b/src/math/Vector4.js index 4e02716a950c33..34622f95f8b0cc 100644 --- a/src/math/Vector4.js +++ b/src/math/Vector4.js @@ -1,3 +1,5 @@ +import * as MathUtils from './MathUtils.js'; + class Vector4 { constructor( x = 0, y = 0, z = 0, w = 1 ) { @@ -463,10 +465,10 @@ class Vector4 { // assumes min < max, componentwise - this.x = Math.max( min.x, Math.min( max.x, this.x ) ); - this.y = Math.max( min.y, Math.min( max.y, this.y ) ); - this.z = Math.max( min.z, Math.min( max.z, this.z ) ); - this.w = Math.max( min.w, Math.min( max.w, this.w ) ); + this.x = MathUtils.clamp( this.x, min.x, max.x ); + this.y = MathUtils.clamp( this.y, min.y, max.y ); + this.z = MathUtils.clamp( this.z, min.z, max.z ); + this.w = MathUtils.clamp( this.w, min.w, max.w ); return this; @@ -474,10 +476,10 @@ class Vector4 { clampScalar( minVal, maxVal ) { - this.x = Math.max( minVal, Math.min( maxVal, this.x ) ); - this.y = Math.max( minVal, Math.min( maxVal, this.y ) ); - this.z = Math.max( minVal, Math.min( maxVal, this.z ) ); - this.w = Math.max( minVal, Math.min( maxVal, this.w ) ); + this.x = MathUtils.clamp( this.x, minVal, maxVal ); + this.y = MathUtils.clamp( this.y, minVal, maxVal ); + this.z = MathUtils.clamp( this.z, minVal, maxVal ); + this.w = MathUtils.clamp( this.w, minVal, maxVal ); return this; @@ -487,7 +489,7 @@ class Vector4 { const length = this.length(); - return this.divideScalar( length || 1 ).multiplyScalar( Math.max( min, Math.min( max, length ) ) ); + return this.divideScalar( length || 1 ).multiplyScalar( MathUtils.clamp( length, min, max ) ); }