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nav_connection.go
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/*
gonav - A Source Engine navigation mesh file parser written in Go.
Copyright (C) 2016 Matt Razza
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
// Package gonav provides functionality related to CS:GO Nav Meshes
package gonav
// NavDirection represents a cardinal direction
type NavDirection int
const (
// NavDirectionNorth is the north cardinal direction
NavDirectionNorth NavDirection = iota
// NavDirectionEast is the east cardinal direction
NavDirectionEast
// NavDirectionSouth is the south cardinal direction
NavDirectionSouth
// NavDirectionWest is the west cardinal direction
NavDirectionWest
// NavDirectionMax is the max value for nav directions
NavDirectionMax
)
// NavConnection represents a connection between two NavAreas
type NavConnection struct {
SourceArea *NavArea // The starting area for this connection
TargetAreaID uint32 // The ID of the target area for this NavConnection
TargetArea *NavArea // The target area for this connection
Direction NavDirection // The direction of the connection between these two areas
}
func (conn *NavConnection) connectGraph(mesh *NavMesh) {
conn.TargetArea = mesh.Areas[conn.TargetAreaID]
}