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It might be a good idea to have a unified node basted structure for audio and graphics. Probably with a Node class that contains a std::variant corresponding to gfx or audio data. Then This is traversed with a visitor for each system. The audio renderer and the gfx renderer.
The text was updated successfully, but these errors were encountered:
It might be a good idea to have a unified node basted structure for audio and graphics. Probably with a Node class that contains a std::variant corresponding to gfx or audio data. Then This is traversed with a visitor for each system. The audio renderer and the gfx renderer.
The text was updated successfully, but these errors were encountered: