Fix iOS Simulator performance with Metal #3156
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This comes from a new synced branch.
Had iOS simulator lagging on M1 at 9 fps with SKGLView, so had to adjust its platform-related code for iOS to unlock 60 fps.
Just followed Apple guidelines for simulator: https://developer.apple.com/documentation/metal/developing-metal-apps-that-run-in-simulator?language=objc
replacing
SampleCount = 1;
(no MSAA) insideSKMetalView
with:Works fine in DrawnUi now, wanted to share.