From 5f8f38b6b8d3e828dc6f2f75a1cb1826b0a28b9c Mon Sep 17 00:00:00 2001 From: Momchil Atanasov Date: Thu, 12 Sep 2024 22:08:33 +0300 Subject: [PATCH] Use more conservative cascade distances --- internal/ui/controller/play.go | 4 ++-- internal/ui/view/home_screen.go | 1 + 2 files changed, 3 insertions(+), 2 deletions(-) diff --git a/internal/ui/controller/play.go b/internal/ui/controller/play.go index f9375aa..fab5b25 100644 --- a/internal/ui/controller/play.go +++ b/internal/ui/controller/play.go @@ -179,7 +179,7 @@ func (c *PlayController) Start(environment data.Environment, controller data.Con c.followCamera.SetAutoExposure(false) c.followCamera.SetExposure(15.0) c.followCamera.SetAutoFocus(false) - c.followCamera.SetCascadeDistances([]float32{16.0, 160.0, 1600.0}) + c.followCamera.SetCascadeDistances([]float32{16.0, 64.0, 1024.0}) c.gfxScene.SetActiveCamera(c.followCamera) followCameraNode := hierarchy.NewNode() @@ -194,7 +194,7 @@ func (c *PlayController) Start(environment data.Environment, controller data.Con c.bonnetCamera.SetFoV(sprec.Degrees(80)) c.bonnetCamera.SetAutoExposure(false) c.bonnetCamera.SetExposure(15.0) - c.bonnetCamera.SetCascadeDistances([]float32{16.0, 160.0, 1600.0}) + c.bonnetCamera.SetCascadeDistances([]float32{16.0, 64.0, 1024.0}) c.bonnetCamera.SetAutoFocus(false) bonnetCameraNode := hierarchy.NewNode() diff --git a/internal/ui/view/home_screen.go b/internal/ui/view/home_screen.go index 018f22a..290e48e 100644 --- a/internal/ui/view/home_screen.go +++ b/internal/ui/view/home_screen.go @@ -417,6 +417,7 @@ func (c *homeScreenComponent) createCamera(scene *graphics.Scene) *graphics.Came result.SetExposure(0.1) result.SetAutoFocus(false) result.SetAutoExposureSpeed(0.1) + result.SetCascadeDistances([]float32{64.0}) return result }