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textures.txt
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textures.txt
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// White frame /////////////////////////////////////////////////////////////////
Texture "ts_frame_top_right", 64, 64
{
Patch ts_frame, 0, 0
{
FlipX
}
Offset 64, 0
}
Texture "ts_frame_bottom_left", 64, 64
{
Patch ts_frame, 0, 0
{
FlipY
}
Offset 0, 64
}
Texture "ts_frame_bottom_right", 64, 64
{
Patch ts_frame, 0, 0
{
FlipX
FlipY
}
Offset 64, 64
}
// Red frame ///////////////////////////////////////////////////////////////////
Texture "ts_framr_top_right", 64, 64
{
Patch ts_framr, 0, 0
{
FlipX
}
Offset 64, 0
}
Texture "ts_framr_bottom_left", 64, 64
{
Patch ts_framr, 0, 0
{
FlipY
}
Offset 0, 64
}
Texture "ts_framr_bottom_right", 64, 64
{
Patch ts_framr, 0, 0
{
FlipX
FlipY
}
Offset 64, 64
}
// Graphical crosshair pieces //////////////////////////////////////////////////
Texture "tscp_graph_scaled", 878, 514
{
Patch tscpgrph, 0, 0
XScale 3.0
YScale 3.0
}