diff --git a/README.md b/README.md index c921650..8359222 100644 --- a/README.md +++ b/README.md @@ -9,12 +9,12 @@ contact@thetidegames.com Made for fun. The original alorithm was ported to C# Jobs and Burst from AS3. That pathdinfer was first used and battle tested in Intruder Combat Training 2X and War Heroes. -With Burst enabled it finds a path on 10000 nodes in around 0.3 ms on na AMD Ryzen 5900x +With Burst enabled it finds a path on 10000 nodes in around 0.3 ms on a AMD Ryzen 5900x Demo scene in scenes/demo -Usage example in scripts/Pathfinder.BurstPathfinderDemo.cs +Usage example in scripts/Pathfinder/BurstPathfinderDemo.cs -Developed in tested Unity 2021.3.0f1 +Developed and tested in Unity 2021.3.0f1 -Early proof-of-concpet version. +Early proof-of-concept version. \ No newline at end of file