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Crate Enhancements

Anastasis Grammenos edited this page Jul 25, 2017 · 39 revisions

Crate Enhancements

by Anastasis Grammenos (gramanas)

Email: [email protected]

This is the final proposal with witch I got accepted as a participant in GSoC 2017.

Current State

  • Currently coding the Nested Crates feature. (More details)

Crate Filter

A new filter is added in mixxx's search bar. User can now type crate: and anything after that will get matched with the crates the user has created, and display the results.

Implementation

First of all a new search filter node was created to handle the crate filtering. It is called CrateFilterNode. Since the crates each song is in can't be found by the library_cache_view that mixxxlibraryfeature provides I had to create a workaround in order for match() and toSql() to work.

cratestorage handles all the crate related database access, so I added a few functions there to generate/run the SQL required both by match() and toSql().

Then searchqueryparser got modified to recognise the crate keyword and through the CrateFilterNode generate the correct SQL query to get the trackIds of the songs matching the crate the user has entered.

Nested Crates

This will be developed on top of Library Redesign. With that in mind I'd like to add some notes on the implementation of the Nested Crates.

  • TreeItemModel will be used for the nesting purposes.
  • A new table in the database will hold the parent child relationship and aplly the nessecary restrictions. (Child can't be parent of it's parent nor itself)

General Notes

  • Crates can hold songs AND other crates.
  • There is no limit to how deep you can get.
  • A child can't have it's parent or it's parent's parent (etc) as a child.
  • When the user picks a crate up the hierarchy it's implied that he wants all the songs under that crate AND the nested ones under it.
  • The above serve as a custom tagging system for DJ's to organise their music library in every way imaginable.

Database

For the nested crates to work, we need a viable option to save them in the database.

Basicaly I'll add a table

'' | ParentID | ChildID | Depth | ''

exaclty as in the example above.

Also I'll add a table with columns | CrateID | path | where path is a string that will get generated whenever the user updates the database by creating/moving/renaming/deleting a crate. This will be used in the crate: filter witch will itself be used to replace the way the crates are currently displayed (by generated a query just like in the new library redesign).

Crate Filter

Since the way the user selects crates will change to reflect the way the rest of the library works, here I'll describe how the filter will work for the nested crates.

Consider the following example:

  • Metal
  • Progressive
    * Instrumental
* Alternative
* Rock
* Instrumental
  

After each modification of the crate database by the user (add/delete/move/rename a crate), a string will be generated for each crate from the first table I mentioned above, and get stored to the path table, witch will correspond to the "path" of the crate in the tree. This path is actually quite useful.

It will look like this for the examples above:

/Metal
/Metal/Alternative
/Metal/Progressive
/Metal/Progressive/Instrumental
/Rock
/Rock/Instrumental
The text the user has inserted after crate: filter will get matched to this string, so that the user can narrow down his search either by typing crate:rock crate:instrumental (Here I assume that the different filters are joined together by AND) or crate:rock/instrumental to get everything under rock/instrumental. Also since the new library has an exact filter match I will also add an exact crate filter crate:= for consistency.

* To get all the instrumental tracks of this library the user naturally searches for crate:instrumental

Crate Tree Model

All these will be shown to the user as a tree structure (again like the new library) using the same method used by the tracks. When a user selects a crate, a query will get generated to narrow the users view of the library to the crate that he/she selected using the path variable described above.

While the user organises the library, he/she might want to see only the tracks under crate /Metal but not those in the nested crates underneath. For this a checkbox will be implemented next to the tree. When checked it will change the query generated by the action of clicking a crate to something else that will only list the tracks under /Metal. This will be the exact crate filter crate:= that matches it's argument exactly to the path, so /Metal crate gets returned but not /Metal/Progressive or /SomeOtherCrate/Metal

Implementation

I think a nice way to create the tree is to use the paths of each crate.

Using the closure table I can get all the ancestors of a crate sorted by depth. Then it's just a matter of iterating through them and appenind them to the end of a string.

Next the TreeItemModel will read the paths table and for each crate if it has a previous crate in it's path insert it there as a child, else insert it at the top.

You can be sure that every time you add a child the parent is already there, because this whole think is sorted alphabetically (Just like the example with the paths above - In order for /Metal/Alternative to be added it must come after /Metal).

Timeline

May 15 - June 5

  • Crate Filter
  • Crate Filter Tests

June 6 - June 15

  • Plan for Nested Crates implementation
  • Familiarize with the new library layout
  • Start coding the new way to select crates (via query)

June 16 - June 26

  • Get ready for the first evaluation
  • Start modifying the database adding triggers and the new table

June 27 - July 20

  • Start work on the tree model
  • Add limitations to the database
  • Start tweaking the filter and the way crates are selected

July 20 - July 28

  • 2nd evaluation

July 29 - August 15

  • Finish the recursive aspects of the nested crates

August 15 - August 30

  • Testing and final tweaking

Weekly Devlog

In this section I will mark my progress with a weekly report about the stuff I've been up to with mixxx.

Since I am starting this at June 13 here is a summary of what has been done so far:

the now merged PR at [[https://github.com/daschuer/mixxx/pull/19|daschuer's repo]] to fix them.

June 12 - June 19

This week has been pretty slow. I got finals at the moment so I spend some of my time studying.

After the merge of the recent master commits to the new library redesign a SearchQueryParser test was failing, so since I want to start working on the new filter for the nested crates I had to fix it.

After some discussions we decided to change the filter functionality from what it used to be, in order to work better with the library query helper that generates the queries when the user selects something from the new library column. Used to be that artist:"" for example would return all the library since it's just an empty filter. Now in order for the user to be able to narrow down to songs with NULL artist artist:"" returns just that (Unknown artist).

This was already implemented but in a slightly wrong way, so the test failed.

The pull request got merged and now I am ready to start working on the crates themselves.

Next will I'll delve into the CrateFeature code. From what I understand a tree item model is already in use for the crates, it's just that there are no levels.

June 19 - June 26

I started with modifying the database and adding the aforementioned tables for the crate hierarchy.

Since everything is at a testing phase for now I have them embedded in the code as crate storage functions that create the tables and insert the data to them.

The closure table works really fine, and I've been able to generate paths for the nested crates as well.

The next step for the database is to implement ways to check that the hierarchy follows the rules. (No same name children etc...)

Now my goal is to use the paths to create the tree. For that I've created a CrateTreeModel that derives from TreeItemModel and will handle the drawing of the tree just like mixxxlibraryfeature.

June 26 - July 3

I got the tree structure working with my dummy database. So I have the DB mockup and the UI mockup. The problem is that this is untestable to everyone else but me.

I'll work on solving that by providing functions to insert child crate and such. This is far from the final product, in witch you can freely move crates to other crates to change their parents etc.

I hope by the end of the following week I'll have a work in progress PR.

July 3 - July 10

I opened a PR with the progress I made here I am wondering if the way I do things leaves a big impact on memory.

The next step is to tie the filter the the crates feature. Selecting a crate will generate the corresponding filter search just like the libraryfeature. For starters I'm gonna have to understand the current way crates are being displayed and then alter it.

I am very happy with the progress so far. I hope I'll have the filter working by next week.

July 10 - July 17

Well I haven't touch the filter yet!

There is some discussion regarding TrackCollection class and how it will interface with CrateStorage/CrateHierarchy.

For now I've split the CrateStorage file taking away all the helper classes and puting them inside CrateStorageHelper.h and also merged CrateHierarchy into it.

ATM CrateStorage handles all the data writing and reading regarding crates. This results to a huge file ~900 lines, witch is bound to get bigger. I could split it into write and read operations or maybe there is a better approach, but it's an issue that has to be addressed before any real work can be done regarding the hierarchy features (move/delete).

I got limited time available until the end of the month (summer job to pay the bills), and in the two weeks left, I would like to have the filter search work, at least at an experimental stage. I would also like to figure things out with CrateStorage and move on to the recursion stuff.

With August approaching I'm confident the nested crates feature will be completed in time.

By the way, I've found this it might help in the weeks to come.

July 17 - July 24

This week the focus was on refactoring CrateStorage to make it easier to maintain and read through the code, with classes that (I hope) make more sense.

The changes made are described here but I'll copy-paste them here for better readability.

CrateStorage was refactored into 5 new files:

  • CrateStorageHelpers
  • with the helper functions like CrateSelectResult
  • CrateManager
  • general manager for crates initialized at TrackCollection
  • CrateStorage
  • handles the crate storage data read/write
  • CrateHierarchy
  • handles the crate hierarchy data read/write
  • CrateTracks
  • handles the crate tracks data read/write

The biggest challenge of course was the design of the architecture. I settled in the classes above by trying to keep each separate crate related data access to the DB to it's own class. When I read through the code I think it's easier to understand what does what.

July 24 - July 31

July 31 - August 7

August 7 - August 14

August 14 - August 21

August 21 - August 28

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