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We want to insert a kill&respawn box below the map, that is triggered whenever a CapsulePlayer entity passes through it.
This should delete the entity and respawn it at the center of the map, as it happens when a client first connects.
A good starting point could be checking the PhysicsSamples repository, which contains many useful demos.
The text was updated successfully, but these errors were encountered:
We want to insert a kill&respawn box below the map, that is triggered whenever a CapsulePlayer entity passes through it.
This should delete the entity and respawn it at the center of the map, as it happens when a client first connects.
A good starting point could be checking the PhysicsSamples repository, which contains many useful demos.
The text was updated successfully, but these errors were encountered: