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Currently the system uses the StatefulTriggerEvent buffer, even if it only check for the entity to enter, so we actually don't need the buffer state.
The purpose is to remove the usage of the buffer (in DynamicBufferTriggerEventAuthoring.cs), using just the simple TriggerEvent. This will solve the warning problem with memory leak in the newer version, which was thrown when we tried to use DynamicBufferTriggerEventAuthoring.cs.
The text was updated successfully, but these errors were encountered:
mikyll
changed the title
Fix PermanentChangeMaterialPortal System
Permanent Change-Color Portal fix
Apr 6, 2021
mikyll
changed the title
Permanent Change-Color Portal fix
Permanent Change-Color Portal
Apr 6, 2021
File PermanentChangeMaterialOnTriggerSystem.cs
Currently the system uses the StatefulTriggerEvent buffer, even if it only check for the entity to enter, so we actually don't need the buffer state.
The purpose is to remove the usage of the buffer (in DynamicBufferTriggerEventAuthoring.cs), using just the simple TriggerEvent. This will solve the warning problem with memory leak in the newer version, which was thrown when we tried to use DynamicBufferTriggerEventAuthoring.cs.
The text was updated successfully, but these errors were encountered: