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Copy pathCombatXP.lua
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CombatXP.lua
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CombatXP = {}
CombatXP.name = "CombatXP"
CombatXP.currentXP = GetUnitXP('player')
CombatXP.gained_in_current_combat = 0
function CombatXP:Initialize()
self.inCombat = IsUnitInCombat("player")
EVENT_MANAGER:RegisterForEvent(self.name, EVENT_PLAYER_COMBAT_STATE, self.OnPlayerCombatState)
EVENT_MANAGER:RegisterForEvent(self.name, EVENT_EXPERIENCE_UPDATE, self.onPlayerExperienceGained)
self.savedVariables = ZO_SavedVars:NewAccountWide("CombatXPPosition", 1, nil, {})
self:RestorePosition()
end
function CombatXP.onPlayerExperienceGained(event, unitTag, currentExp, maxExp, reason)
if ( unitTag ~= 'player' ) then return end
local xp_gained = currentExp - CombatXP.currentXP
local percent_to_next_level = (currentExp / maxExp) * 100
local percent_to_next_as_string = string.sub(tostring(percent_to_next_level),0,2) .. "%"
local current_gain_in_percent = (xp_gained / maxExp) * 100
local current_gain_in_percent_as_string = string.sub(tostring(current_gain_in_percent),0,4) .. "%"
CHAT_SYSTEM:AddMessage(tostring(xp_gained) .. " experience gained! " .. percent_to_next_as_string)
CombatXP.currentXP = currentExp
if CombatXP.inCombat then
CombatXP.gained_in_current_combat = CombatXP.gained_in_current_combat + xp_gained
CombatXPIndicatorLabel:SetText(tostring("XP gained in last combat: +" .. tostring(CombatXP.gained_in_current_combat) .. " (" .. current_gain_in_percent_as_string .. ")" .. " \n " .. currentExp .. "/" .. maxExp .. " (" .. percent_to_next_as_string .. ")"))
CombatXPIndicator:SetHidden(false)
else
CombatXP.gained_in_current_combat = 0
CombatXPIndicator:SetHidden(true)
end
end
function CombatXP.OnAddOnLoaded(event, addonName)
if addonName == CombatXP.name then
CombatXP:Initialize()
end
end
function CombatXP.OnPlayerCombatState(event, inCombat)
if inCombat ~= CombatXP.inCombat then
CombatXP.inCombat = inCombat
if inCombat then
CHAT_SYSTEM:AddMessage("In Combat Now!")
else
CHAT_SYSTEM:AddMessage("Gained " .. tostring(CombatXP.gained_in_current_combat) .. " in last combat!")
CombatXP.gained_in_current_combat = 0
end
end
end
function CombatXP.OnIndicatorMoveStop()
CombatXP.savedVariables.left = CombatXPIndicator:GetLeft()
CombatXP.savedVariables.top = CombatXPIndicator:GetTop()
end
function CombatXP:RestorePosition()
local left = self.savedVariables.left
local top = self.savedVariables.top
CombatXPIndicator:ClearAnchors()
CombatXPIndicator:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, left, top)
end
function CombatXP:RestorePosition()
local left = self.savedVariables.left
local top = self.savedVariables.top
CombatXPIndicator:ClearAnchors()
CombatXPIndicator:SetAnchor(TOPLEFT, GuiRoot, TOPLEFT, left, top)
end
EVENT_MANAGER:RegisterForEvent(CombatXP.name, EVENT_ADD_ON_LOADED, CombatXP.OnAddOnLoaded)