-
-
Notifications
You must be signed in to change notification settings - Fork 113
/
Copy pathvillage_control.h
77 lines (59 loc) · 2.69 KB
/
village_control.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
/* Copyright (C) 2013-2014 Michal Brzozowski ([email protected])
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#pragma once
#include "collective_control.h"
#include "enum_variant.h"
#include "entity_set.h"
#include "event_listener.h"
class Task;
class VillageBehaviour;
class VillageControl : public CollectiveControl, public EventListener<VillageControl> {
public:
static PVillageControl create(Collective* col, optional<VillageBehaviour> v);
static PVillageControl copyOf(Collective* col, const VillageControl*);
void onEvent(const GameEvent&);
void updateAggression(EnemyAggressionLevel);
private:
struct Private {};
public:
VillageControl(Private, Collective*, optional<VillageBehaviour>);
protected:
virtual void update(bool currentlyActive) override;
virtual void onMemberKilledOrStunned(Creature* victim, const Creature* killer) override;
virtual void onOtherKilled(const Creature* victim, const Creature* killer) override;
virtual void onRansomPaid() override;
virtual vector<TriggerInfo> getAllTriggers(const Collective* against) const override;
virtual void launchAllianceAttack(vector<Collective*> allies) override;
virtual bool canPerformAttack() const override;
virtual bool canPillage(const Collective* by) const override;
virtual bool considerVillainAmbush(const vector<Creature*>& travellers) override;
SERIALIZATION_DECL(VillageControl)
private:
friend class VillageBehaviour;
void launchAttack(vector<Creature*> attackers, bool duel);
void considerCancellingAttack();
bool isEnemy(const Creature*);
Collective* getEnemyCollective() const;
void acceptImmigration();
void considerAcceptingPrisoners();
heap_optional<VillageBehaviour> SERIAL(behaviour);
double SERIAL(victims) = 0;
EntitySet<Item> SERIAL(myItems);
mutable optional<bool> canPillageCache;
int SERIAL(stolenItemCount) = 0;
map<TeamId, int> SERIAL(attackSizes);
bool SERIAL(entries) = false;
double SERIAL(maxEnemyPower) = 0;
void healAllCreatures();
bool isEnemy() const;
vector<Creature*> getAttackers() const;
unordered_set<TeamId> SERIAL(cancelledAttacks);
};