-
-
Notifications
You must be signed in to change notification settings - Fork 113
/
Copy pathminion_page_index.cpp
85 lines (81 loc) · 2.17 KB
/
minion_page_index.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
#include "minion_page_index.h"
bool MinionPageIndex::left() {
using namespace MinionPageElems;
return visit(
[&](MinionPageElems::MinionAction a) {
if (a.index == 0)
assign(None{});
else
assign(MinionPageElems::MinionAction{a.index - 1});
return true;
},
[&](Setting a) {
if (a.index == 0)
assign(None{});
else
assign(Setting{a.index - 1});
return true;
},
[&](MinionPageElems::Equipment e) {
assign(None{});
return true;
},
[](None) { return false; },
[](const auto&) { return true;}
);
}
bool MinionPageIndex::right(int numActions, int numSettings) {
using namespace MinionPageElems;
visit(
[&](MinionPageElems::MinionAction a) {
if (a.index < numActions - 1)
assign(MinionPageElems::MinionAction{a.index + 1});
},
[&](Setting a) {
if (a.index < numSettings - 1)
assign(Setting{a.index + 1});
},
[&](None) { assign(MinionPageElems::MinionAction{0}); },
[](const auto&) {}
);
return true;
}
bool MinionPageIndex::up(int numActions, int numSettings) {
using namespace MinionPageElems;
return visit(
[&](Setting a) {
assign(MinionPageElems::MinionAction{min(numActions - 1, a.index)});
return true;
},
[&](MinionPageElems::Equipment e) {
if (e.index > 0)
assign(MinionPageElems::Equipment{e.index - 1});
else
assign(Setting{numSettings - 1});
return true;
},
[&](None) { return false; },
[](const auto&) { return true;}
);
}
bool MinionPageIndex::down(int numSettings, int numEquipment) {
using namespace MinionPageElems;
return visit(
[&](MinionPageElems::MinionAction a) {
assign(Setting{min(numSettings - 1, a.index)});
return true;
},
[&](Setting a) {
if (numEquipment > 0)
assign(MinionPageElems::Equipment{0});
return true;
},
[&](MinionPageElems::Equipment e) {
if (e.index < numEquipment - 1)
assign(MinionPageElems::Equipment{e.index + 1});
return true;
},
[&](None) { return false; },
[](const auto&) { return true; }
);
}