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minion_equipment.h
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/* Copyright (C) 2013-2014 Michal Brzozowski ([email protected])
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#pragma once
#include "util.h"
#include "unique_entity.h"
#include "entity_map.h"
#include "equipment_slot.h"
class Creature;
class Item;
class MinionEquipment {
public:
static bool isItemUseful(const Item*);
bool needsItem(const Creature* c, const Item* it, bool noLimit = false) const;
optional<UniqueEntity<Creature>::Id> getOwner(const Item*) const;
bool isOwner(const Item*, const Creature*) const;
bool tryToOwn(const Creature*, Item*);
void discard(const Item*);
void discard(UniqueEntity<Item>::Id);
void updateOwners(const vector<Creature*>&);
vector<Item*> getItemsOwnedBy(const Creature*, ItemPredicate = nullptr) const;
template <class Archive>
void serialize(Archive& ar, const unsigned int version);
void toggleLocked(const Creature*, UniqueEntity<Item>::Id);
void toggleLocked(const Creature*, EquipmentSlot);
bool isLocked(const Creature*, UniqueEntity<Item>::Id) const;
bool isLocked(const Creature* c, EquipmentSlot) const;
void sortByEquipmentValue(const Creature*, vector<Item*>& items) const;
void autoAssign(const Creature*, vector<Item*> possibleItems);
void updateItems(const vector<Item*>& items);
private:
static optional<MinionEquipmentType> getEquipmentType(const Item* it);
optional<int> getEquipmentLimit(MinionEquipmentType type) const;
Item* getWorstItem(const Creature*, vector<Item*>) const;
int getItemValue(const Creature*, const Item*) const;
bool canUseItemType(const Creature*, MinionEquipmentType, const Item*) const;
EntityMap<Item, UniqueEntity<Creature>::Id> SERIAL(owners);
EntityMap<Creature, vector<WeakPointer<Item>>> SERIAL(myItems);
HashSet<pair<UniqueEntity<Creature>::Id, UniqueEntity<Item>::Id>> SERIAL(locked);
EntityMap<Creature, EnumSet<EquipmentSlot>> SERIAL(lockedSlots);
};