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layout_generator.h
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#pragma once
#include "stdafx.h"
#include "util.h"
#include "pretty_archive.h"
#include "tile_predicate.h"
struct LayoutGenerator;
struct LayoutCanvas;
using Token = string;
namespace LayoutGenerators {
enum class MarginType;
enum class PlacementPos;
}
RICH_ENUM(LayoutGenerators::MarginType, TOP, BOTTOM, LEFT, RIGHT);
RICH_ENUM(LayoutGenerators::PlacementPos, MIDDLE, MIDDLE_V, MIDDLE_H, LEFT_CENTER, RIGHT_CENTER, TOP_CENTER, BOTTOM_CENTER,
TOP_RIGHT, TOP_LEFT, BOTTOM_RIGHT, BOTTOM_LEFT, LEFT_STRETCHED, RIGHT_STRETCHED, BOTTOM_STRETCHED, TOP_STRETCHED);
namespace LayoutGenerators {
struct None {
SERIALIZE_EMPTY()
};
struct Set {
vector<Token> SERIAL(tokens);
SERIALIZE_ALL(withRoundBrackets(tokens))
};
struct SetFront {
Token SERIAL(token);
SERIALIZE_ALL(roundBracket(), NAMED(token))
};
struct Reset {
vector<Token> SERIAL(tokens);
SERIALIZE_ALL(withRoundBrackets(tokens))
};
struct Filter {
TilePredicate SERIAL(predicate);
HeapAllocated<LayoutGenerator> SERIAL(generator);
heap_optional<LayoutGenerator> SERIAL(alt);
SERIALIZE_ALL(roundBracket(), NAMED(predicate), NAMED(generator), NAMED(alt))
};
struct Remove {
vector<Token> SERIAL(tokens);
SERIALIZE_ALL(withRoundBrackets(tokens))
};
struct MarginImpl {
MarginType SERIAL(type);
int SERIAL(width);
HeapAllocated<LayoutGenerator> SERIAL(border);
HeapAllocated<LayoutGenerator> SERIAL(inside);
SERIALIZE_ALL(roundBracket(), NAMED(type), NAMED(width), NAMED(border), NAMED(inside))
};
struct Margins {
int SERIAL(width);
HeapAllocated<LayoutGenerator> SERIAL(border);
HeapAllocated<LayoutGenerator> SERIAL(inside);
SERIALIZE_ALL(roundBracket(), NAMED(width), NAMED(border), NAMED(inside))
};
struct SplitH {
double SERIAL(r);
HeapAllocated<LayoutGenerator> SERIAL(left);
HeapAllocated<LayoutGenerator> SERIAL(right);
SERIALIZE_ALL(roundBracket(), NAMED(r), NAMED(left), NAMED(right))
};
struct SplitV {
double SERIAL(r);
HeapAllocated<LayoutGenerator> SERIAL(top);
HeapAllocated<LayoutGenerator> SERIAL(bottom);
SERIALIZE_ALL(roundBracket(), NAMED(r), NAMED(top), NAMED(bottom))
};
struct Position {
optional<Vec2> SERIAL(size);
optional<Vec2> SERIAL(minSize);
optional<Vec2> SERIAL(maxSize);
HeapAllocated<LayoutGenerator> SERIAL(generator);
PlacementPos SERIAL(position);
SERIALIZE_ALL(roundBracket(), NAMED(position), NAMED(size), NAMED(generator), NAMED(minSize), NAMED(maxSize))
};
struct Place {
struct Elem {
optional<Vec2> SERIAL(size);
optional<Vec2> SERIAL(minSize);
optional<Vec2> SERIAL(maxSize);
HeapAllocated<LayoutGenerator> SERIAL(generator);
Range SERIAL(count) = Range(1, 2);
TilePredicate SERIAL(predicate) = TilePredicates::True{};
int SERIAL(minSpacing) = 0;
SERIALIZE_ALL(roundBracket(), NAMED(size), NAMED(generator), OPTION(count), OPTION(predicate), NAMED(minSize), NAMED(maxSize), OPTION(minSpacing))
};
vector<Elem> SERIAL(generators);
optional<int> placedCount;
template <class Archive>
void serialize(Archive& ar1, const unsigned int version) {
// ar(generators)
if (version == 0)
ar1(withRoundBrackets(generators));
else
ar1(withRoundBrackets(generators), placedCount);
}
void serialize(PrettyInputArchive&, const unsigned int version);
};
struct NoiseMap {
struct Elem {
double SERIAL(lower);
double SERIAL(upper);
HeapAllocated<LayoutGenerator> SERIAL(generator);
SERIALIZE_ALL(roundBracket(), NAMED(lower), NAMED(upper), NAMED(generator))
};
double SERIAL(exponent);
vector<Elem> SERIAL(generators);
SERIALIZE_ALL(roundBracket(), NAMED(exponent), NAMED(generators))
};
struct Chain {
vector<LayoutGenerator> SERIAL(generators);
SERIALIZE_ALL(generators)
};
struct Choose {
struct Elem {
optional<double> SERIAL(chance);
HeapAllocated<LayoutGenerator> SERIAL(generator);
SERIALIZE_ALL(chance, generator)
void serialize(PrettyInputArchive&, const unsigned int version);
};
vector<Elem> SERIAL(generators);
SERIALIZE_ALL(withRoundBrackets(generators))
};
struct Connect {
struct Elem {
optional<double> SERIAL(cost);
TilePredicate SERIAL(predicate);
HeapAllocated<LayoutGenerator> SERIAL(generator);
SERIALIZE_ALL(cost, predicate, generator)
};
TilePredicate SERIAL(toConnect);
vector<Elem> SERIAL(elems);
SERIALIZE_ALL(roundBracket(), NAMED(toConnect), NAMED(elems))
void serialize(PrettyInputArchive&, const unsigned int version);
};
struct Repeat {
Range SERIAL(count);
HeapAllocated<LayoutGenerator> SERIAL(generator);
SERIALIZE_ALL(roundBracket(), NAMED(count), NAMED(generator))
};
struct FloodFill {
TilePredicate SERIAL(predicate);
HeapAllocated<LayoutGenerator> SERIAL(generator);
SERIALIZE_ALL(roundBracket(), NAMED(predicate), NAMED(generator))
};
struct Fail {
SERIALIZE_EMPTY()
};
#define VARIANT_TYPES_LIST\
X(None, 0)\
X(Set, 1)\
X(SetFront, 2)\
X(Reset, 3)\
X(Remove, 4)\
X(Filter, 5)\
X(MarginImpl, 6)\
X(Margins, 7)\
X(SplitH, 8)\
X(SplitV, 9)\
X(Position, 10)\
X(Place, 11)\
X(NoiseMap, 12)\
X(Chain, 13)\
X(Connect, 14)\
X(Choose, 15)\
X(Repeat, 16)\
X(FloodFill, 17)\
X(Fail, 18)
#define VARIANT_NAME GeneratorImpl
#include "gen_variant.h"
#include "gen_variant_serialize.h"
#define DEFAULT_ELEM "Chain"
inline
#include "gen_variant_serialize_pretty.h"
#undef DEFAULT_ELEM
#undef VARIANT_TYPES_LIST
#undef VARIANT_NAME
}
CEREAL_CLASS_VERSION(LayoutGenerators::Place, 1)
struct LayoutGenerator : LayoutGenerators::GeneratorImpl {
using GeneratorImpl::GeneratorImpl;
[[nodiscard]] bool make(LayoutCanvas, RandomGen&) const;
};