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item_upgrade_info.cpp
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#include "stdafx.h"
#include "item_upgrade_info.h"
#include "item_prefix.h"
#include "lasting_effect.h"
#include "attr_type.h"
#include "t_string.h"
static TString getTargetName(ItemUpgradeType type) {
switch (type) {
case ItemUpgradeType::ARMOR:
return TStringId("ARMOR_UPGRADE_TYPE");
case ItemUpgradeType::WEAPON:
return TStringId("WEAPONS_UPGRADE_TYPE");
case ItemUpgradeType::RANGED_WEAPON:
return TStringId("RANGED_WEAPONS_UPGRADE_TYPE");
case ItemUpgradeType::BALSAM:
return TStringId("BODIES_UPGRADE_TYPE");
case ItemUpgradeType::BODY_PART:
return TStringId("UNDEAD_KINGS_UPGRADE_TYPE");
case ItemUpgradeType::AUTOMATONS_LOWER:
case ItemUpgradeType::AUTOMATONS_UPPER:
return TStringId("ABOMINATIONS_UPGRADE_TYPE");
}
}
vector<TString> ItemUpgradeInfo::getDescription(const ContentFactory* factory) const {
PROFILE;
vector<TString> ret { TSentence("CRAFTING_UPDATE_FOR", getTargetName(type)) };
ret.append(getEffectDescription(factory, *prefix));
return ret;
}
TStringId getItemTypeName(ItemUpgradeType type) {
switch (type) {
case ItemUpgradeType::ARMOR:
case ItemUpgradeType::WEAPON:
case ItemUpgradeType::RANGED_WEAPON:
return TStringId("UPGRADE_TYPE_GLYPH");
case ItemUpgradeType::BALSAM:
return TStringId("UPGRADE_TYPE_BALSAM");
case ItemUpgradeType::BODY_PART:
return TStringId("UPGRADE_TYPE_BODY_PART");
case ItemUpgradeType::AUTOMATONS_LOWER:
case ItemUpgradeType::AUTOMATONS_UPPER:
return TStringId("UPGRADE_TYPE_AUTOMATON_PART");
}
}
SERIALIZE_DEF(ItemUpgradeInfo, NAMED(type), NAMED(prefix), OPTION(diminishModifier))
#include "pretty_archive.h"
template
void ItemUpgradeInfo::serialize(PrettyInputArchive& ar1, unsigned);