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item_factory.cpp
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/* Copyright (C) 2013-2014 Michal Brzozowski ([email protected])
This file is part of KeeperRL.
KeeperRL is free software; you can redistribute it and/or modify it under the terms of the
GNU General Public License as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
KeeperRL is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program.
If not, see http://www.gnu.org/licenses/ . */
#include "stdafx.h"
#include "item_factory.h"
#include "creature_factory.h"
#include "lasting_effect.h"
#include "effect.h"
#include "item_type.h"
#include "item_list.h"
#include "game_config.h"
SERIALIZE_DEF(ItemFactory, lists)
SERIALIZATION_CONSTRUCTOR_IMPL(ItemFactory)
ItemFactory::ItemFactory(map<ItemListId, ItemList> lists) : lists(std::move(lists)) {
}
ItemList ItemFactory::get(ItemListId id) {
return lists.at(id);
}