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dungeon_level.cpp
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#include "dungeon_level.h"
#include "villain_type.h"
double DungeonLevel::getProgress(VillainType type) {
switch (type) {
case VillainType::ALLY:
return 3;
case VillainType::MINOR:
case VillainType::NONE:
return 1.5;
case VillainType::LESSER:
return 6;
case VillainType::RETIRED:
case VillainType::MAIN:
return 12;
case VillainType::PLAYER:
FATAL << "Villain type not handled: " + ENUM_STRING(type);
return 0;
}
}
int DungeonLevel::getNecessaryProgress(int level) {
return 2 * level + 1;
}
void DungeonLevel::onKilledVillain(VillainType type) {
addAbsoluteProgress(getProgress(type));
}
void DungeonLevel::onKilledWave() {
increaseLevel();
}
int DungeonLevel::numResearchAvailable() const {
return level - consumedLevels;
}
double DungeonLevel::numPromotionsAvailable() const {
return level - consumedPromotions;
}
void DungeonLevel::addAbsoluteProgress(double amount) {
double relative = amount / getNecessaryProgress(level);
relative = min(1 - progress, relative);
progress += relative;
amount -= relative * getNecessaryProgress(level);
if (progress >= 1.0 || amount > 0.0001) {
increaseLevel();
addAbsoluteProgress(amount);
}
}
void DungeonLevel::increaseLevel() {
++level;
progress = 0;
}