Initialize mono Mono path[0] = '/Applications/Unity/Unity.app/Contents/Frameworks/Managed' Mono path[1] = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0' Mono config path = '/Applications/Unity/Unity.app/Contents/Frameworks/Mono/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,defer=y 2015-12-04 09:10:17.361 Unity[21792:950130] NSDocumentController Info.plist warning: The values of CFBundleTypeRole entries must be 'Editor', 'Viewer', 'None', or 'Shell'. LICENSE SYSTEM [2015124 9:10:17] Next license update check is after 2015-12-04T01:55:14 IsTimeToCheckForNewEditor: Update time 1449192357 current 1449191417 /Users/bjorn/src/nutslam/client Loading GUID <-> Path mappings ... 0.102762 seconds. Loading Asset Database ... 0.235848 seconds AssetDatabase consistency checks ... 0.029658 seconds Initialize engine version: 4.6.9f1 (44099fd26189) GfxDevice: creating device client; threaded=1 OpenGL: Version: OpenGL 2.1 [2.1 INTEL-10.10.18] Renderer: Intel Iris OpenGL Engine Vendor: Intel Inc. VRAM: 1536 MB Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL: Detected 1536 MB VRAM Begin MonoManager ReloadAssembly Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.Locator.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.DataContract.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.IvyParser.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Configuration.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/4.6.9/Unity.PackageManager.dll (this message is harmless) Initializing Unity.PackageManager (PackageManager) v4.6.9 for Unity v4.6.9 Setting Android v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer Setting BB10 v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer Setting iPhone v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport Setting GUISystem v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9 Registering custom dll's ... Non platform assembly: data-0x81b3400 (this message is harmless) Non platform assembly: data-0x81b3400 (this message is harmless) Non platform assembly: data-0x1def9000 (this message is harmless) Non platform assembly: data-0x1df28000 (this message is harmless) Non platform assembly: data-0x1def9000 (this message is harmless) Non platform assembly: data-0x81c3200 (this message is harmless) Non platform assembly: data-0x89d3a00 (this message is harmless) Non platform assembly: data-0x89ca000 (this message is harmless) Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll Registered in 0.089305 seconds. Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/4.6.9/Unity.PackageManager.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/4.6.9/Unity.PackageManager.dll into Unity Child Domain Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/UnityEngine.UI.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/UnityEngine.UI.dll into Unity Child Domain Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/Editor/UnityEditor.UI.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/Editor/UnityEditor.UI.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Facebook/Scripts/IFacebook.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Facebook/Scripts/IFacebook.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/I2/Localization/Dlls/ArabicSupport.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/I2/Localization/Dlls/ArabicSupport.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/protobuf-net.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/protobuf-net.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/Protocols.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/Protocols.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/ProtocolsSerializer.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/ProtocolsSerializer.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/CielaSpike.Unity.LogFilter.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/CielaSpike.Unity.LogFilter.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/Fasterflect.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/Fasterflect.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/Kochava/Scripts/JsonFx.Json.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/Kochava/Scripts/JsonFx.Json.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Mono.Cecil.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/ICSharpCode.NRefactory.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.Parser.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.Lang.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.Linq.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Mono.Security.dll (this message is harmless) Mono: successfully reloaded assembly - Completed reload, in 3.433 seconds System memory in use before: 150.5 MB. Downloading http://update.unity3d.com/4.6/ivy.xml to /var/folders/j3/gcr1hd656139ph01_zh_sjbc0000gq/T/unity/b72060ad-0b48-4f4d-aa30-b45d6cee3ad6/ivy.xml Unloading 1871 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 98.8 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2198. Total: 302.310974 ms (FindLiveObjects: 0.114169 ms CreateObjectMapping: 0.033374 ms MarkObjects: 2.598441 ms DeleteObjects: 0.007768 ms) Validating Project structure ... 0.030156 seconds. Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.121564 seconds Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 139.208160 ms] Task failed: Verifier Task ----- Total AssetImport time: 0.369589s, AssetImport time: 0.300824s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s] Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000... done. [Time: 10.812620 ms] ----- Total AssetImport time: 0.113781s, AssetImport time: 0.050288s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s] Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/nunit.framework.dll (this message is harmless) System memory in use before: 108.5 MB. Unloading 6 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 107.5 MB. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2309. Total: 11.950248 ms (FindLiveObjects: 0.119662 ms CreateObjectMapping: 0.039760 ms MarkObjects: 5.025862 ms DeleteObjects: 0.020185 ms) Load native extension module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.Native.dylib Refresh: detecting if any assets need to be imported or removed ... Hashing assets ... 0.000056 seconds ----- Compute hash(es) for 1 asset(s). Refresh: elapses 0.097871 seconds Updating Assets/Resources/Config/configs_build.csv - GUID: 872d01a54cfa746308258fff5f123959... done. [Time: 11.554054 ms] [Editor:m]Change in assets detected, recreating BUILTIN resource list. UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Edbg:Log(Object) (at Assets/HappyLatte/Debugs.cs:57) ResourceListPostprocessor:CreateRDL() (at Assets/Delta/Behaviour/DeltaResourceUpdater.cs:581) ResourceListPostprocessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Delta/Behaviour/DeltaResourceUpdater.cs:564) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (Filename: Assets/HappyLatte/Debugs.cs Line: 57) [Editor:m] Done. UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Edbg:Log(Object) (at Assets/HappyLatte/Debugs.cs:57) ResourceListPostprocessor:CreateRDL() (at Assets/Delta/Behaviour/DeltaResourceUpdater.cs:620) ResourceListPostprocessor:OnPostprocessAllAssets(String[], String[], String[], String[]) (at Assets/Delta/Behaviour/DeltaResourceUpdater.cs:564) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) UnityEditor.AssetPostprocessingInternal:PostprocessAllAssets(String[], String[], String[], String[], String[]) (Filename: Assets/HappyLatte/Debugs.cs Line: 57) ----- Total AssetImport time: 1.145536s, AssetImport time: 1.090999s, Asset hashing: 0.000240s [194 B, 0.770293 mb/s] Refresh: detecting if any assets need to be imported or removed ... Hashing assets ... 0.000204 seconds ----- Compute hash(es) for 2 asset(s). ----- Asset named Assets/Delta/Behaviour/ResourceDefinitionList.cs is skipped as no actual change. ----- Asset named Assets/Resources/Config/configs_build.csv is skipped as no actual change. Refresh: elapses 0.101459 seconds ----- Total AssetImport time: 0.046023s, AssetImport time: 0.000000s, Asset hashing: 0.000281s [92.1 KB, 319.649872 mb/s] Packing sprites: - Grouping sprites using the selected SpritePackerPolicy. - Atlas "Arena/Air" with 12 sprites assigned. - Atlas "Arena/Blue" with 22 sprites assigned. - Atlas "Arena/LootChamber" with 26 sprites assigned. - Atlas "Arena/Mixed" with 24 sprites assigned. - Atlas "Arena/Purple" with 41 sprites assigned. - Atlas "Arena/Red" with 33 sprites assigned. - Atlas "Art-Cauldron" with 15 sprites assigned. - Atlas "Content-BallArt" with 151 sprites assigned. - Atlas "Content-MaterialsNuts" with 42 sprites assigned. - Atlas "Content-Skills" with 82 sprites assigned. - Atlas "UI (Group 0)" with 97 sprites assigned. - Atlas "UI (Group 1)" with 12 sprites assigned. - Atlas "UI-BattlePopup" with 10 sprites assigned. - Atlas "UI-Map (Group 0)" with 7 sprites assigned. - Atlas "UI-Map (Group 1)" with 2 sprites assigned. - Atlas "UI-Popup (Group 0)" with 3 sprites assigned. - Atlas "UI-Popup (Group 1)" with 4 sprites assigned. - Atlas "UI-Unused" with 4 sprites assigned. - Atlas "map-01-waves" with 2 sprites assigned. - Atlas "turorial (Group 0)" with 3 sprites assigned. - Atlas "turorial (Group 1)" with 1 sprites assigned. - Atlas "turorial-layerfix" with 1 sprites assigned. - Atlas "tutorial" with 1 sprites assigned. - Packing 23 atlases. - Atlas (Arena/Air) file (d500715419b1f062a6ec40e6c9a637c0) found. Mapping. - Atlas (Arena/Blue) file (e179cce0e6258ae2a0e5fa91fe51c729) found. Mapping. - Atlas (Arena/LootChamber) file (f3ff8c088aefebe96bd506cf092a5a1f) found. Mapping. - Atlas (Arena/Mixed) file (28b8ce50fcc6cbdffc0b08a393d6f248) found. Mapping. - Atlas (Arena/Purple) file (d1fd918051bc3205b0739c634fb2d0a2) found. Mapping. - Atlas (Arena/Red) file (ac441f02432447320960109463928e2d) found. Mapping. - Atlas (Art-Cauldron) file (a99e5e3c68fdf4584e2a522a119812e4) found. Mapping. - Atlas (Content-BallArt) file (e11ac1ffd88068ad7d107e86189a54ec) found. Mapping. - Atlas (Content-MaterialsNuts) file (14a2890bf71434636f5d27d7ae9387e5) found. Mapping. - Atlas (Content-Skills) file (b67b3ff2fa0bb28f0bc8953ff6b720f2) found. Mapping. - Atlas (UI (Group 0)) file (7596abe012ce5ceedb0561d7b0fcac2d) found. Mapping. - Atlas (UI (Group 1)) file (a3570929b86462908379f08546af54ba) found. Mapping. - Atlas (UI-BattlePopup) file (29cd93354ce330d721331d0296d2009a) found. Mapping. - Atlas (UI-Map (Group 0)) file (a868505598d76e39e30d75b74135ccf4) found. Mapping. - Atlas (UI-Map (Group 1)) file (87a4636d2a5910243bba46e192c413f0) found. Mapping. - Atlas (UI-Popup (Group 0)) file (6faa06067680f6bf567eb2561fdaeccd) found. Mapping. - Atlas (UI-Popup (Group 1)) file (9a11e4aea719843176989321c93bfd1f) found. Mapping. - Atlas (UI-Unused) file (21daf44a82876d87faf6cd3769224e45) found. Mapping. - Atlas (map-01-waves) file (60c8426ccef3c0c439ae41f8539f64cf) found. Mapping. - Atlas (turorial (Group 0)) file (a8e6dfef57f5d7c494e97a8c4b657324) found. Mapping. - Atlas (turorial (Group 1)) file (04deff60047c23a83a98b396c8189079) found. Mapping. - Atlas (turorial-layerfix) file (f85b466542ebeff39a83b6bd9f88e733) found. Mapping. - Atlas (tutorial) file (54b54133ec8157529627de10092146dd) found. Mapping. - Packing completed. Reloading assemblies for play mode. Begin MonoManager ReloadAssembly Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.Locator.dll (this message is harmless) Registering custom dll's ... Non platform assembly: data-0x19376a00 (this message is harmless) Non platform assembly: data-0x194f3600 (this message is harmless) Non platform assembly: data-0x1e076000 (this message is harmless) Non platform assembly: data-0x1df28000 (this message is harmless) Non platform assembly: data-0x1e0d8000 (this message is harmless) Non platform assembly: data-0x8657600 (this message is harmless) Non platform assembly: data-0x8381a00 (this message is harmless) Non platform assembly: data-0x8662c00 (this message is harmless) Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll Register platform support module: /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll Registered in 0.086791 seconds. Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor-firstpass.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-CSharp-Editor.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Library/ScriptAssemblies/Assembly-UnityScript-Editor.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/4.6.9/Unity.PackageManager.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PackageManager/Unity/PackageManager/4.6.9/Unity.PackageManager.dll into Unity Child Domain Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/UnityEngine.UI.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/UnityEngine.UI.dll into Unity Child Domain Non platform assembly: /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/Editor/UnityEditor.UI.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9/Editor/UnityEditor.UI.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Facebook/Scripts/IFacebook.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Facebook/Scripts/IFacebook.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/I2/Localization/Dlls/ArabicSupport.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/I2/Localization/Dlls/ArabicSupport.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/protobuf-net.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/protobuf-net.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/Protocols.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/Protocols.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/ProtocolsSerializer.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/ProtocolsSerializer.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/CielaSpike.Unity.LogFilter.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/CielaSpike.Unity.LogFilter.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/Fasterflect.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/CielaSpike/Simple Log Filter/Editor/Fasterflect.dll into Unity Child Domain Non platform assembly: /Users/bjorn/src/nutslam/client/Assets/Plugins/Kochava/Scripts/JsonFx.Json.dll (this message is harmless) Loading /Users/bjorn/src/nutslam/client/Assets/Plugins/Kochava/Scripts/JsonFx.Json.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport/UnityEditor.iOS.Extensions.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll (this message is harmless) Loading /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer/UnityEditor.BB10.Extensions.dll into Unity Child Domain Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.DataContract.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Core.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Unity.IvyParser.dll (this message is harmless) Initializing Unity.PackageManager (PackageManager) v4.6.9 for Unity v4.6.9 Setting Android v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/AndroidPlayer Setting BB10 v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/BlackBerryPlayer Setting iPhone v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/PlaybackEngines/iossupport Setting GUISystem v4.6.9 for Unity v4.6.9f1 to /Applications/Unity/Unity.app/Contents/UnityExtensions/Unity/GUISystem/4.6.9 Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/nunit.framework.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/Mono.Cecil.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Managed/ICSharpCode.NRefactory.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.Compiler.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/Boo.Lang.Parser.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/UnityScript.Lang.dll (this message is harmless) Platform assembly: /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/mono/2.0/System.Xml.Linq.dll (this message is harmless) ----- Total AssetImport time: 0.043744s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s] Mono: successfully reloaded assembly - Completed reload, in 2.127 seconds System memory in use before: 233.1 MB. Unloading 1937 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 126.6 MB. Unloading 1250 unused Assets to reduce memory usage. Loaded Objects now: 3631. Total: 564.601929 ms (FindLiveObjects: 0.280068 ms CreateObjectMapping: 0.095366 ms MarkObjects: 4.810699 ms DeleteObjects: 2.536619 ms) OnApplicationPause False UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Game:OnApplicationPause(Boolean) (at Assets/Scripts/Game.cs:298) (Filename: Assets/Scripts/Game.cs Line: 298) Using SDK 6.2.2, Build 150414.98558e55096475c UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) FbDebug:Info(String) FB:Init(InitDelegate, String, Boolean, Boolean, Boolean, Boolean, Boolean, HideUnityDelegate, String) (at Assets/Facebook/Scripts/FB.cs:139) FB:Init(InitDelegate, HideUnityDelegate, String) (at Assets/Facebook/Scripts/FB.cs:92) SocialHelper:FBActivateApp() (at Assets/Scripts/SocialHelper.cs:214) Game:OnApplicationPause(Boolean) (at Assets/Scripts/Game.cs:300) (Filename: Assets/Facebook/Scripts/FB.cs Line: 139) [Network:c]Logging stat FB APP_LOADED UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Ndbg:Log(Object) (at Assets/HappyLatte/Debugs.cs:67) StatsHelper:Log(StatsType, Dictionary`2, Nullable`1, StatsMask, Boolean) (at Assets/Delta/Special/StatsHelper.cs:52) c__Iterator1AB:MoveNext() (at Assets/Scripts/StartUp.cs:20) (Filename: Assets/HappyLatte/Debugs.cs Line: 67) [Network:c]Pausing FB analytics event UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Ndbg:Log(Object) (at Assets/HappyLatte/Debugs.cs:67) c__Iterator1A9:MoveNext() (at Assets/Scripts/SocialHelper.cs:261) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Game:StartCo(IEnumerator) (at Assets/Scripts/Game.cs:559) SocialHelper:FBLogEvent(String, Nullable`1, Dictionary`2) (at Assets/Scripts/SocialHelper.cs:241) StatsHelper:Log(StatsType, Dictionary`2, Nullable`1, StatsMask, Boolean) (at Assets/Delta/Special/StatsHelper.cs:60) c__Iterator1AB:MoveNext() (at Assets/Scripts/StartUp.cs:20) (Filename: Assets/HappyLatte/Debugs.cs Line: 67) [Network:c]Logging stat HL APP_LOADED UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Ndbg:Log(Object) (at Assets/HappyLatte/Debugs.cs:67) StatsHelper:Log(StatsType, Dictionary`2, Nullable`1, StatsMask, Boolean) (at Assets/Delta/Special/StatsHelper.cs:66) c__Iterator1AB:MoveNext() (at Assets/Scripts/StartUp.cs:20) (Filename: Assets/HappyLatte/Debugs.cs Line: 67) loading dll: https://integrated-plugin-canvas-rsrc.fbsbx.com/rsrc/unity/lib/sdk_6.2/CanvasFacebook.dll UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) FbDebug:Log(String) c__Iterator156:MoveNext() (at Assets/Facebook/Scripts/FB.cs:394) UnityEngine.MonoBehaviour:StartCoroutine_Auto(IEnumerator) UnityEngine.MonoBehaviour:StartCoroutine(IEnumerator) Facebook.EditorFacebook:OnAwake() (at Assets/Facebook/Scripts/EditorFacebook.cs:35) Facebook.AbstractFacebook:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() Facebook.FBComponentFactory:GetComponent(IfNotExist) Facebook.EditorFacebookLoader:get_fb() (at Assets/Facebook/Scripts/EditorFacebookLoader.cs:13) CompiledFacebookLoader:Start() (at Assets/Facebook/Scripts/FB.cs:484) (Filename: Assets/Facebook/Scripts/FB.cs Line: 394) Launching external process: /Applications/Unity/Unity.app/Contents/Tools/UnityShaderCompiler GPUProgram: loaded 1:08e6f2a78ef9806c62b996ede93cc016 kwords 0000000000000020 from cache in 42.04 ms GPUProgram: loaded 2:e4e23b2d7b52037c2b4de175dc11378c kwords 0000000000000020 from cache in 0.14 ms ----ws: connecting to http://localhost:8088/socket.io/ UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SockerIOHelper:Connect(String, Dictionary`2) (at Assets/HappyLatte/HLWSHelper.cs:78) Game:Connect() (at Assets/Scripts/Game.cs:253) c__Iterator1AB:MoveNext() (at Assets/Scripts/StartUp.cs:42) (Filename: Assets/HappyLatte/HLWSHelper.cs Line: 78) I [HTTPConnection]: Connected to localhost:8088 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HTTPRequest]: Sending request: GET /socket.io/?EIO=4&transport=polling&t=1787465735-0&version=v2.5.2&nutsession&build=2523&platform=OSXEditor&b64=true HTTP/1.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HandshakeData]: Handshake data arrived: 109:0{"pingInterval":25000,"pingTimeout":60000,"upgrades":["websocket"],"sid":"c64a00aec79d4d6eab07ee566750fc18"}55:42["message",{"body":"CgAQAg==","name":"AppURLConfig"}] UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.HandshakeData:OnHandshakeCallback(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/HandshakeData.cs:114) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [HTTPConnection]: Connected to localhost:8088 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HTTPRequest]: Sending request: GET /socket.io/?transport=websocket&sid=c64a00aec79d4d6eab07ee566750fc18&version=v2.5.2&nutsession&build=2523&platform=OSXEditor HTTP/1.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [WebSocketTransport]: OnOpen UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.Transports.WebSocketTransport:OnOpen(WebSocket) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:94) BestHTTP.WebSocket.WebSocket:OnInternalRequestUpgraded(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/WebSocket/WebSocket.cs:312) BestHTTP.HTTPRequest:UpgradeCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1157) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:167) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:573) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [WebSocketTransport]: Send: 2probe UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Transports.WebSocketTransport:Send(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:251) BestHTTP.SocketIO.Transports.WebSocketTransport:OnOpen(WebSocket) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:99) BestHTTP.WebSocket.WebSocket:OnInternalRequestUpgraded(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/WebSocket/WebSocket.cs:312) BestHTTP.HTTPRequest:UpgradeCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1157) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:167) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:573) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) Non platform assembly: data-0x7524c00 (this message is harmless) Fallback handler could not load library /Applications/Unity/Unity.app/Contents/Frameworks/Mono/lib/data-0x7524c00.dylib External Call: IntegratedPluginCanvas.isJSOnly(); UnityEngine.Application:Internal_ExternalCall(String) UnityEngine.Application:ExternalCall(String, Object[]) Facebook.CanvasFacebook:OnAwake() Facebook.AbstractFacebook:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() Facebook.FBComponentFactory:GetComponent(IfNotExist) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) c__Iterator156:MoveNext() (at Assets/Facebook/Scripts/FB.cs:442) [/Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineApplication.cpp line 395] (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) External Call: IntegratedPluginCanvas.getLocale(); UnityEngine.Application:Internal_ExternalCall(String) UnityEngine.Application:ExternalCall(String, Object[]) Facebook.CanvasFacebook:OnAwake() Facebook.AbstractFacebook:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() Facebook.FBComponentFactory:GetComponent(IfNotExist) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) c__Iterator156:MoveNext() (at Assets/Facebook/Scripts/FB.cs:442) [/Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineApplication.cpp line 395] (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) External Call: u.getUnity().SendMessage('FacebookJsBridge', 'OnUrlResponse', location.href); UnityEngine.Application:Internal_ExternalCall(String) UnityEngine.Application:ExternalEval(String) Facebook.CanvasFacebook:OnAwake() Facebook.AbstractFacebook:Awake() UnityEngine.GameObject:Internal_AddComponentWithType(Type) UnityEngine.GameObject:AddComponent(Type) UnityEngine.GameObject:AddComponent() Facebook.FBComponentFactory:GetComponent(IfNotExist) System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&) System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222) System.Reflection.MethodBase:Invoke(Object, Object[]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115) c__Iterator156:MoveNext() (at Assets/Facebook/Scripts/FB.cs:442) [/Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineApplication.cpp line 395] (Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222) External Call: window.fbAsyncInit = window.fbAsyncInit || function () { FB.init({"appId":"1071596179536136","logging":false,"status":false,"channelUrl":"/channel.html","version":"v2.2",hideFlashCallback: onHideUnity}); fbOnInit(); };if(!document.getElementById('fb-root')) { var fbroot = document.createElement('div'); fbroot.id = 'fb-root'; var body = document.getElementsByTagName('body')[0]; body.insertBefore(fbroot, body.children[0]); } (function(d, debug){ var js, id = 'facebook-jssdk', ref = d.getElementsByTagName('script')[0]; if (d.getElementById(id)) {return;} js = d.createElement('script'); js.id = id; js.async = true; js.src = 'https://connect.facebook.net/' + IntegratedPluginCanvas.getLocale() + '/sdk' + (debug ? '/debug' : '') + '.js'; ref.parentNode.insertBefore(js, ref); }(document, /*debug*/ false)); ; UnityEngine.Application:Internal_ExternalCall(String) UnityEngine.Application:ExternalEval(String) Facebook.CanvasFacebook:Init(InitDelegate, String, Boolean, Boolean, Boolean, Boolean, String, String, Boolean, HideUnityDelegate) Facebook.c__Iterator158:MoveNext() (at Assets/Facebook/Scripts/EditorFacebook.cs:70) [/Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineApplication.cpp line 395] (Filename: Assets/Facebook/Scripts/EditorFacebook.cs Line: 70) External Call: function fbLogin(scope) { FB.login(fbLoginCallback, scope ? {scope: scope, auth_type: 'rerequest'} : {}); } function fbLoginCallback(response) { u.getUnity().SendMessage('FacebookJsBridge', 'OnFacebookAuthResponse', response ? JSON.stringify(response) : ''); } function fbOnInitWithStatus() { var timeoutHandler = setTimeout(function() { requestFailed(); }, 3000); function requestFailed() { fbOnInit(); } // try to get the login status right after init'ing FB.getLoginStatus(function(response) { clearTimeout(timeoutHandler); fbOnInit(response); }); } function fbOnInit(response) { var jsonResponse = ""; if(response && response.authResponse) { jsonResponse = JSON.stringify(response); } u.getUnity().SendMessage('FacebookJsBridge', 'OnInit', jsonResponse); FB.Event.subscribe('auth.authResponseChange', function(r){ fbOnAuthResponseChange(r) }); } function fbOnAuthResponseChange(response) { u.getUnity().SendMessage('FacebookJsBridge', 'OnFacebookAuthResponseChange', response ? JSON.stringify(response) : ''); } function fbApiCallback(query, response) { response = {'query': query, 'response': response}; u.getUnity().SendMessage('FacebookJsBridge', 'OnFacebookAPIResponse', JSON.stringify(response)); } function fbApi(query) { FB.api(query, fbApiCallback.bind(null , query)); } function fbUiCallback(uid, response) { response = {'uid': uid, 'response': response}; u.getUnity().SendMessage('FacebookJsBridge', 'OnFacebookUiResponse', JSON.stringify(response)); } function fbLogout() { FB.logout(); } function fbLogAppEvent(eventName, valueToSum, parameters) { FB.AppEvents.logEvent( eventName, valueToSum, JSON.parse(parameters) ); } function fbLogPurchase(purchaseAmount, currency, parameters) { FB.AppEvents.logPurchase( purchaseAmount, currency, JSON.parse(parameters) ); } function fbUi(x, uid) { x = JSON.parse(x); FB.ui(x, fbUiCallback.bind(null, uid)); } if(!screenPosition) { var body = document.getElementsByTagName('body')[0]; var screenPosition = {omo : body.onmouseover || function(){}, iframeX: 0, iframeY: 0}; body.onmouseover = function(e) { // Distance from top of screen to top of client area screenPosition.iframeX = e.screenX - e.clientX; screenPosition.iframeY = e.screenY - e.clientY; screenPosition.omo(e); } } function fbShowScreenshotBackground(pngbytes) /*and hide unity*/ { // window.screenxX and window.screenY = browser position // window.screen.height and window.screen.width = screen size // findPos, above, locates the iframe within the browser /* if (!fbShowScreenshotBackground.savedBackground) fbShowScreenshotBackground.savedBackground = jQuery('body').css('background') || "sentinel"; jQuery('body').css('background-image', 'url(data:image/png;base64,'+pngbytes+')'); jQuery('body').css( 'background-position', -(screenPosition.iframeX)+'px '+ -(screenPosition.iframeY)+'px' ); jQuery('body').css('background-size', '100%'); jquery('body').css('background-repeat', 'no-repeat'); // TODO: Zoom detection */ } function hideUnity(direction) { direction = direction || 'hide'; var unityDiv = jQuery(u.getUnity()); if(direction == 'hide') { u.getUnity().SendMessage('FacebookJsBridge', 'OnFacebookFocus', 'hide'); } else /*show*/ { u.getUnity().SendMessage('FacebookJsBridge', 'OnFacebookFocus', 'show'); if (fbShowScreenshotBackground.savedBackground) { /* if(fbShowScreenshotBackground.savedBackground == 'sentinel') { jQuery('body').css('background', null); } else { jQuery('body').css('background', fbShowScreenshotBackground.savedBackground); } */ } hideUnity.savedCSS = fbShowScreenshotBackground.savedBackground = null; } } function onHideUnity(info) { if(info.state == 'opened') { hideUnity(); } else { hideUnity('show'); } } ; UnityEngine.Application:Internal_ExternalCall(String) UnityEngine.Application:ExternalEval(String) Facebook.CanvasFacebook:Init(InitDelegate, String, Boolean, Boolean, Boolean, Boolean, String, String, Boolean, HideUnityDelegate) Facebook.c__Iterator158:MoveNext() (at Assets/Facebook/Scripts/EditorFacebook.cs:70) [/Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineApplication.cpp line 395] (Filename: Assets/Facebook/Scripts/EditorFacebook.cs Line: 70) External Call: IntegratedPluginCanvas.logVersion("6.2.2", "150414.98558e55096475c"); UnityEngine.Application:Internal_ExternalCall(String) UnityEngine.Application:ExternalCall(String, Object[]) Facebook.CanvasFacebook:Init(InitDelegate, String, Boolean, Boolean, Boolean, Boolean, String, String, Boolean, HideUnityDelegate) Facebook.c__Iterator158:MoveNext() (at Assets/Facebook/Scripts/EditorFacebook.cs:70) [/Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineApplication.cpp line 395] (Filename: Assets/Facebook/Scripts/EditorFacebook.cs Line: 70) This only needs to be called for iOS or Android. UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) FbDebug:Info(String) Facebook.EditorFacebook:ActivateApp(String) (at Assets/Facebook/Scripts/EditorFacebook.cs:170) FB:ActivateApp() (at Assets/Facebook/Scripts/FB.cs:273) SocialHelper:m__2E0() (at Assets/Scripts/SocialHelper.cs:215) Facebook.c__Iterator158:MoveNext() (at Assets/Facebook/Scripts/EditorFacebook.cs:75) (Filename: Assets/Facebook/Scripts/EditorFacebook.cs Line: 170) [Network:c]Resumed FB analytics event UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) Ndbg:Log(Object) (at Assets/HappyLatte/Debugs.cs:67) c__Iterator1A9:MoveNext() (at Assets/Scripts/SocialHelper.cs:263) (Filename: Assets/HappyLatte/Debugs.cs Line: 67) Pew! Pretending to send this off. Doesn't actually work in the editor UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) FbDebug:Log(String) Facebook.EditorFacebook:AppEventsLogEvent(String, Nullable`1, Dictionary`2) (at Assets/Facebook/Scripts/EditorFacebook.cs:187) AppEvents:LogEvent(String, Nullable`1, Dictionary`2) (at Assets/Facebook/Scripts/FB.cs:324) c__Iterator1A9:MoveNext() (at Assets/Scripts/SocialHelper.cs:265) (Filename: Assets/Facebook/Scripts/EditorFacebook.cs Line: 187) I [EventTable]: Call - connect_error UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:585) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [EventTable]: Call - connect_timeout UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:586) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [SocketManager]: Closing UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.Close(Boolean) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:299) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.TryToReconnect() (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:365) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:587) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [SocketManager]: Reconnecting UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.TryToReconnect() (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:375) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:587) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [EventTable]: Call - reconnect_attempt UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:595) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [EventTable]: Call - reconnecting UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:596) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [SocketManager]: Opening UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.SocketManager:Open() (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:255) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:598) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [HandshakeData]: Handshake request sent UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.HandshakeData:Start() (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/HandshakeData.cs:87) BestHTTP.SocketIO.SocketManager:Open() (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:272) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:598) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [HTTPConnection]: Already connected to localhost:8088 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HTTPRequest]: Sending request: GET /socket.io/?EIO=4&transport=polling&t=1787487145-1&version=v2.5.2&nutsession&build=2523&platform=OSXEditor&b64=true HTTP/1.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [EventTable]: Call - connecting UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:Open() (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:274) BestHTTP.SocketIO.SocketManager:BestHTTP.Extensions.IHeartbeat.OnHeartbeatUpdate(TimeSpan) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:598) BestHTTP.Extensions.HeartbeatManager:Update() (at Assets/Best HTTP (Pro)/BestHTTP/Extensions/HeartbeatManager.cs:62) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:689) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [HandshakeData]: Handshake data arrived: 109:0{"pingInterval":25000,"pingTimeout":60000,"upgrades":["websocket"],"sid":"e112f24e8aed484ab4e4224b1d6fd454"}55:42["message",{"body":"CgAQAg==","name":"AppURLConfig"}] UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.HandshakeData:OnHandshakeCallback(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/HandshakeData.cs:114) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [HTTPConnection]: Connected to localhost:8088 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HTTPRequest]: Sending request: GET /socket.io/?transport=websocket&sid=e112f24e8aed484ab4e4224b1d6fd454&version=v2.5.2&nutsession&build=2523&platform=OSXEditor HTTP/1.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [WebSocketTransport]: OnOpen UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.Transports.WebSocketTransport:OnOpen(WebSocket) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:94) BestHTTP.WebSocket.WebSocket:OnInternalRequestUpgraded(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/WebSocket/WebSocket.cs:312) BestHTTP.HTTPRequest:UpgradeCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1157) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:167) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:573) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [WebSocketTransport]: Send: 2probe UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Transports.WebSocketTransport:Send(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:251) BestHTTP.SocketIO.Transports.WebSocketTransport:OnOpen(WebSocket) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:99) BestHTTP.WebSocket.WebSocket:OnInternalRequestUpgraded(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/WebSocket/WebSocket.cs:312) BestHTTP.HTTPRequest:UpgradeCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1157) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:167) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:573) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.110958 seconds ----- Total AssetImport time: 0.053887s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s] Err [WebSocketTransport]: OnError: Request Aborted! UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:LogError(Object) BestHTTP.Logger.DefaultLogger:Error(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:76) BestHTTP.SocketIO.Transports.WebSocketTransport:OnError(WebSocket, Exception) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:215) BestHTTP.WebSocket.WebSocket:OnInternalRequestCallback(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/WebSocket/WebSocket.cs:278) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:615) BestHTTP.HTTPManager:OnQuit() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:717) BestHTTP.HTTPUpdateDelegator:OnApplicationQuit() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:160) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 76) I [EventTable]: Call - error UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(SocketIOEventTypes, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:559) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitError(SocketIOErrors, String) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:564) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.OnTransportError(ITransport, String) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:421) BestHTTP.SocketIO.Transports.WebSocketTransport:OnError(WebSocket, Exception) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/WebSocketTransport.cs:217) BestHTTP.WebSocket.WebSocket:OnInternalRequestCallback(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/WebSocket/WebSocket.cs:278) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:615) BestHTTP.HTTPManager:OnQuit() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:717) BestHTTP.HTTPUpdateDelegator:OnApplicationQuit() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:160) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [HTTPConnection]: Connected to localhost:8088 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HTTPRequest]: Sending request: GET /socket.io/?EIO=4&transport=polling&t=1787493925-2&sid=e112f24e8aed484ab4e4224b1d6fd454&version=v2.5.2&nutsession&build=2523&platform=OSXEditor&b64=true HTTP/1.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) System memory in use before: 136.4 MB. Unloading 62 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0) System memory in use after: 133.2 MB. Unloading 158 unused Assets to reduce memory usage. Loaded Objects now: 3656. Total: 13.007122 ms (FindLiveObjects: 0.481218 ms CreateObjectMapping: 0.069705 ms MarkObjects: 5.718772 ms DeleteObjects: 0.919615 ms) I [PollingTransport]: OnRequestFinished: 2:40 UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Transports.PollingTransport:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:158) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [EventTable]: Call - reconnect UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:434) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.EmitEvent(String, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:551) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.OnTransportConnected(ITransport) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:404) BestHTTP.SocketIO.Transports.PollingTransport:OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:301) BestHTTP.SocketIO.Transports.PollingTransport:ParseResponse(HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:369) BestHTTP.SocketIO.Transports.PollingTransport:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:161) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) I [SocketManager]: Open UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Information(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:50) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.OnTransportConnected(ITransport) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:414) BestHTTP.SocketIO.Transports.PollingTransport:OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:301) BestHTTP.SocketIO.Transports.PollingTransport:ParseResponse(HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:369) BestHTTP.SocketIO.Transports.PollingTransport:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:161) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 50) I [EventTable]: Call - connect UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) BestHTTP.Logger.DefaultLogger:Verbose(String, String) (at Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs:37) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:78) BestHTTP.SocketIO.Events.EventTable:Call(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:113) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:395) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:528) BestHTTP.SocketIO.Transports.PollingTransport:OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:308) BestHTTP.SocketIO.Transports.PollingTransport:ParseResponse(HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:369) BestHTTP.SocketIO.Transports.PollingTransport:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:161) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/Best HTTP (Pro)/BestHTTP/Logger/DefaultLogger.cs Line: 37) ----ws: connected to http://localhost:8088/socket.io/ UnityEngine.Debug:Internal_Log(Int32, String, Object) UnityEngine.Debug:Log(Object) SockerIOHelper:OnOpen(Socket, Packet, Object[]) (at Assets/HappyLatte/HLWSHelper.cs:117) BestHTTP.SocketIO.Events.EventDescriptor:Call(Socket, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventDescriptor.cs:71) BestHTTP.SocketIO.Events.EventTable:Call(String, Packet, Object[]) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:84) BestHTTP.SocketIO.Events.EventTable:Call(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Events/EventTable.cs:113) BestHTTP.SocketIO.Socket:BestHTTP.SocketIO.ISocket.OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Socket.cs:395) BestHTTP.SocketIO.SocketManager:BestHTTP.SocketIO.IManager.OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/SocketManager.cs:528) BestHTTP.SocketIO.Transports.PollingTransport:OnPacket(Packet) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:308) BestHTTP.SocketIO.Transports.PollingTransport:ParseResponse(HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:369) BestHTTP.SocketIO.Transports.PollingTransport:OnRequestFinished(HTTPRequest, HTTPResponse) (at Assets/Best HTTP (Pro)/BestHTTP/SocketIO/Transports/PollingTransport.cs:161) BestHTTP.HTTPRequest:CallCallback() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPRequest.cs:1170) BestHTTP.ConnectionBase:HandleCallback() (at Assets/Best HTTP (Pro)/BestHTTP/Connections/ConnectionBase.cs:171) BestHTTP.HTTPManager:OnUpdate() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPManager.cs:565) BestHTTP.HTTPUpdateDelegator:Update() (at Assets/Best HTTP (Pro)/BestHTTP/HTTPUpdateDelegator.cs:134) (Filename: Assets/HappyLatte/HLWSHelper.cs Line: 117) I [HTTPConnection]: Already connected to localhost:8088 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) I [HTTPRequest]: Sending request: GET /socket.io/?EIO=4&transport=polling&t=1787494024-3&sid=e112f24e8aed484ab4e4224b1d6fd454&version=v2.5.2&nutsession&build=2523&platform=OSXEditor&b64=true HTTP/1.1 (Filename: /Users/builduser/buildslave/unity/build/artifacts/MacEditorGenerated/UnityEngineDebug.cpp Line: 56) Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.105736 seconds ----- Total AssetImport time: 0.052925s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s] Refresh: detecting if any assets need to be imported or removed ... Refresh: elapses 0.082496 seconds ----- Total AssetImport time: 0.040978s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s] Refresh: detecting if any assets need to be imported or removed ...