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Ship modules and overview #38

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mifriis opened this issue Nov 19, 2021 · 0 comments
Open

Ship modules and overview #38

mifriis opened this issue Nov 19, 2021 · 0 comments
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enhancement New feature or request Up for grabs

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@mifriis
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mifriis commented Nov 19, 2021

WIth Ship, Engine and Mass a thing after #39 is merged, this is a great time to start looking into modules and cargo.

Some inspiration for GUI.

Here from the old ASCII Sector game. Ships can even have a shape:

Here some inspiraiton from hardware diagrams, a lot more for the imagination, but possible a more realistic look into your configuration?

  • Modules must weigh something. Currently the ship has a fixe drymass but variable fuelmass. The total of those is the WetMass which is used to navigation purposes.
  • Cargo Modules weigh something on their own, and offers additional storage for stuff that also weighs something. We can start simple by offer X amount of tons of storage. A ton is not a meassure of volume, but we can probably work around it.
  • Other modules for the ship could be introduced by other game systems, mining makes sense. Transport (think ferry) is also an idea.
    • Fuel Tank(s) and Storage Container(s) are optimal candidates for scoping the module system.
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