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WIth Ship, Engine and Mass a thing after #39 is merged, this is a great time to start looking into modules and cargo.
Some inspiration for GUI.
Here from the old ASCII Sector game. Ships can even have a shape:
Here some inspiraiton from hardware diagrams, a lot more for the imagination, but possible a more realistic look into your configuration?
Modules must weigh something. Currently the ship has a fixe drymass but variable fuelmass. The total of those is the WetMass which is used to navigation purposes.
Cargo Modules weigh something on their own, and offers additional storage for stuff that also weighs something. We can start simple by offer X amount of tons of storage. A ton is not a meassure of volume, but we can probably work around it.
Other modules for the ship could be introduced by other game systems, mining makes sense. Transport (think ferry) is also an idea.
Fuel Tank(s) and Storage Container(s) are optimal candidates for scoping the module system.
The text was updated successfully, but these errors were encountered:
WIth Ship, Engine and Mass a thing after #39 is merged, this is a great time to start looking into modules and cargo.
Some inspiration for GUI.
Here from the old ASCII Sector game. Ships can even have a shape:
Here some inspiraiton from hardware diagrams, a lot more for the imagination, but possible a more realistic look into your configuration?
The text was updated successfully, but these errors were encountered: