diff --git a/onnxruntime/core/providers/webgpu/wgsl_templates/README.md b/onnxruntime/core/providers/webgpu/wgsl_templates/README.md index c1a62e7fa7858..6bd2f98cc5713 100644 --- a/onnxruntime/core/providers/webgpu/wgsl_templates/README.md +++ b/onnxruntime/core/providers/webgpu/wgsl_templates/README.md @@ -64,7 +64,7 @@ This section includes instructions for how to use the template system in the dev 1. Create WGSL template files in `.wgsl.template` extension. - [Reference: Template Syntax](https://github.com/fs-eire/wgsl-template?tab=readme-ov-file#template-syntax) - - [Reference: Built-in Utilities](#Utilities) + - [Reference: Built-in Utilities](https://github.com/fs-eire/wgsl-template?tab=readme-ov-file#Utilities) - [Example: Pad](../tensor/pad.wgsl.template) 2. In the implementation of `YourProgram::GenerateShaderCode()`, load and use the generated template files. @@ -117,4 +117,4 @@ This section includes instructions for how to use the template system in the dev 1. Build ORT once with dynamic template mode 2. Launch wgsl-gen in watch mode 3. Run ORT to debug/validate the shader - 4. Make changes to the template files, and repeat step (3) + 4. Make changes to the template files, and repeat step (c)