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see text block change from "Unclicked" to "Locked"
play around with the project and you'll notice that it's inconsistent. so if the above steps don't immediately cause a repro, just try a few more times and you should hit it
Expected behavior
the textblock to accurately reflect the state of the key
Screenshots
input.keyboard.repro.mp4
NuGet package version
Windows App SDK 1.4.3: 1.4.231115000
Packaging type
Packaged (MSIX)
Windows version
Windows 11 version 22H2 (22621, 2022 Update)
IDE
No response
Additional context
No response
The text was updated successfully, but these errors were encountered:
I was trying to use this class and also noticing odd behavior. I figured I should just use the events on InputKeyboardSource as well, but not sure how to access them as I don't have a ContentIsland; I just want to use them from my WinUI 3 app and respond to keyboard events within my controls/application.
Describe the bug
the InputKeyboardSource.GetKeyStateForCurrentThread is often wrong and reporting keys as being
Locked
when they aren'tInputKeyboardSourceRepro.zip
Steps to reproduce the bug
play around with the project and you'll notice that it's inconsistent. so if the above steps don't immediately cause a repro, just try a few more times and you should hit it
Expected behavior
the textblock to accurately reflect the state of the key
Screenshots
input.keyboard.repro.mp4
NuGet package version
Windows App SDK 1.4.3: 1.4.231115000
Packaging type
Packaged (MSIX)
Windows version
Windows 11 version 22H2 (22621, 2022 Update)
IDE
No response
Additional context
No response
The text was updated successfully, but these errors were encountered: