Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CanvasBitmap Error #972

Open
BlameTwo opened this issue Nov 23, 2024 · 1 comment
Open

CanvasBitmap Error #972

BlameTwo opened this issue Nov 23, 2024 · 1 comment

Comments

@BlameTwo
Copy link

Image

I'm not sure if it's a UI thread scheduling issue, but my timer is DispatcherTimer

@BlameTwo
Copy link
Author

The requirement for this feature is to loop 240 images and release the resources of the previous image when playing the next image. Since I need to obtain the image, I must use synchronous execution in the Draw event, and I cannot find any other way😑

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant