-
Notifications
You must be signed in to change notification settings - Fork 70
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
How to use WebRTC in my own new/existing project? #43
Comments
Hi, to answer the second question this repo doesn't support Android/Desktop currently so you would have to leverage the WebRTC.org source (or another resource). I can see how the documentation was confusing in that sense - the meaning was that while Google supports iOS/Android/etc this repo adds UWP support. As to the first question I hope that others will be able to assist, but I'm not well versed enough in Unity to walk you through. There is another sample in the works that is focused on Unity-first developers and may help but it's not ready for release yet. |
Hi again, |
Can you please tell me when this project might be out? Currently I am working on a project, where we use Hololens to design and review different instruments in the industry, it's a research project in Fraunhofer Institute, Germany. It will be a great help to us to know the time so we can plan accordingly. Thanks in advance for your response. |
@Fritzwald |
The Unity-first project is moving along nicely, I believe the current goal is before end of this year. I can get you an update early next month that may be more precise. Ping me anytime. |
That is great news! That works just right with the timeline of our project. Will make sure to ping you here for update. Thanks so much! |
Sure thing! I'd be interested to hear more about how Fraunhofer uses WebRTC, if you want to discuss further my email is jacadd on the Microsoft domain. |
Hey, is there any update on the project?
I will mail([email protected]) you shortly about our project at Fraunhofer. |
Replied to the email, but for visibility it's looking like January unfortunately. If anyone wants to keep an eye on this space check out the MRTK: https://github.com/Microsoft/MixedRealityToolkit-Unity |
I have build the PeerCC for Unity with the help from issue #40
Now I want to use WebRTC in my Hololens project, how can I do that? To build PeerCC first a few
.dll
s need to be generated. How can I do that for my own project?I cannot build PeerCC(for Unity) for Android or Desktop platform. From this line in the repo readme I thought it would be possible. In my project I want to make video calls between different platforms. Is it not doable with this project? Or do I have to create separate projects for that?
As you can see, I am a beginner, you patience and help is greatly appreciated.
PS: I cannot assign the question label to this issue.
The text was updated successfully, but these errors were encountered: