Dormant issues are defects that still exist as far as we know, but don't warrant additional investment and are not high-priority. This is typically due to:
- Minimal impact (e.g. cosmetic issues)
- Low likelihood of encounter (e.g. requires very specific and unusual steps to observe)
- Existence of a straightforward workaround
- PRs for issues in this milestone are accepted, but will require stronger justification in terms of risk, complexity, and performance cost.
List view
0 issues of 271 selected
- Status: Open.#6446 In microsoft/DirectXShaderCompiler;
- Status: Open.#6407 In microsoft/DirectXShaderCompiler;
- Status: Open.#6417 In microsoft/DirectXShaderCompiler;
- Status: Open.#6455 In microsoft/DirectXShaderCompiler;
- Status: Open.#6359 In microsoft/DirectXShaderCompiler;
- Status: Open.#6485 In microsoft/DirectXShaderCompiler;
- Status: Open.#6487 In microsoft/DirectXShaderCompiler;
- Status: Open.#3237 In microsoft/DirectXShaderCompiler;
- Status: Open.#3362 In microsoft/DirectXShaderCompiler;
- Status: Open.#6523 In microsoft/DirectXShaderCompiler;
- Status: Open.#6524 In microsoft/DirectXShaderCompiler;
- Status: Open.#3414 In microsoft/DirectXShaderCompiler;
- Status: Open.#3531 In microsoft/DirectXShaderCompiler;
- Status: Open.#3535 In microsoft/DirectXShaderCompiler;
- Status: Open.#3693 In microsoft/DirectXShaderCompiler;
- Status: Open.#3906 In microsoft/DirectXShaderCompiler;
- Status: Open.#6550 In microsoft/DirectXShaderCompiler;
- Status: Open.#4036 In microsoft/DirectXShaderCompiler;
- Status: Open.#4307 In microsoft/DirectXShaderCompiler;
- Status: Open.#6557 In microsoft/DirectXShaderCompiler;
- Status: Open.#4527 In microsoft/DirectXShaderCompiler;
Incorrect control flow modifications in ScopeNestedCFG pass cause WARP to have wrong shader behavior
Status: Open.#6561 In microsoft/DirectXShaderCompiler;- Status: Open.#6570 In microsoft/DirectXShaderCompiler;
- Status: Open.#6567 In microsoft/DirectXShaderCompiler;
- Status: Open.#4615 In microsoft/DirectXShaderCompiler;