diff --git a/build_linux/index.html b/build_linux/index.html index 69ee867dff..52646639a0 100644 --- a/build_linux/index.html +++ b/build_linux/index.html @@ -310,13 +310,14 @@
bash
- # go to the folder where you clone GitHub projects
- git clone https://github.com/Microsoft/AirSim.git
- cd AirSim
By default AirSim recommends using clang 8 to build the binaries as those will be compatible with UE 4.24. The setup script will install the right version of cmake, llvm, and eigen.
-bash
- ./setup.sh
- ./build.sh
# go to the folder where you clone GitHub projects
+git clone https://github.com/Microsoft/AirSim.git
+cd AirSim
+
+
+By default AirSim uses clang 8 to build for compatibility with UE 4.24. The setup script will install the right version of cmake, llvm, and eigen.
+./setup.sh
+./build.sh
+# use ./build.sh --debug to build in debug mode
+
+
Finally, you will need an Unreal project that hosts the environment for your vehicles. AirSim comes with a built-in "Blocks Environment" which you can use, or you can create your own. Please see setting up Unreal Environment if you'd like to setup your own environment.